From 483405a0742e4b6865c4d46753f00921d4fafd30 Mon Sep 17 00:00:00 2001 From: Tobias Pietzsch <tobias.pietzsch@gmail.com> Date: Wed, 5 Mar 2014 11:21:13 -0500 Subject: [PATCH] MultiResolutionRenderer: actually use pre-allocated mask arrays... --- src/main/java/bdv/viewer/render/MultiResolutionRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/bdv/viewer/render/MultiResolutionRenderer.java b/src/main/java/bdv/viewer/render/MultiResolutionRenderer.java index b9ca971c..7b4d3541 100644 --- a/src/main/java/bdv/viewer/render/MultiResolutionRenderer.java +++ b/src/main/java/bdv/viewer/render/MultiResolutionRenderer.java @@ -680,7 +680,7 @@ public class MultiResolutionRenderer } // for ( int i = bestLevel - 1; i >= 0; --i ) // levels.add( getTransformedSource( viewerState, spimSource, screenScaleTransform, i ) ); - return new VolatileHierarchyProjector< T, ARGBType >( levels, source.getConverter(), screenImage, numRenderingThreads, renderingExecutorService ); + return new VolatileHierarchyProjector< T, ARGBType >( levels, source.getConverter(), screenImage, maskArray, numRenderingThreads, renderingExecutorService ); } private static < T > RandomAccessible< T > getTransformedSource( final ViewerState viewerState, final Source< T > source, final AffineTransform3D screenScaleTransform, final int mipmapIndex ) -- GitLab