From c9ab68e6ec3b81d68f4ab7fc41edfabea130d0c9 Mon Sep 17 00:00:00 2001 From: mifth <paulgeraskin@gmail.com> Date: Tue, 17 Dec 2013 14:25:19 +0400 Subject: [PATCH] [UVUtility] other fixes of IdeasMan_42 suggestions --- uv_utility.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/uv_utility.py b/uv_utility.py index 6f5f3b9e..767017ab 100644 --- a/uv_utility.py +++ b/uv_utility.py @@ -141,7 +141,7 @@ class UV_IC_SelectIndex(UV_IC_Panel, Operator): indexNew = scene.UVTexIndex - 1 if theObj.type == 'MESH': - if len(meshData.uv_textures) > indexNew and len(meshData.uv_textures) > 0: + if len(meshData.uv_textures) > indexNew and meshData.uv_textures: meshData.uv_textures.active_index = indexNew if scene.UVTexRenderActive: @@ -162,7 +162,7 @@ class UV_IC_SelectName(UV_IC_Panel, Operator): uvName = scene.UVTexGetName if theObj.type == 'MESH': - if len(meshData.uv_textures) > 0: + if meshData.uv_textures: uvToGet = meshData.uv_textures.get(uvName) if uvToGet is not None: @@ -185,7 +185,7 @@ class UV_IC_RemoveActiveUV(UV_IC_Panel, Operator): meshData = theObj.data if theObj.type == 'MESH': - if len(meshData.uv_textures) > 0: + if meshData.uv_textures: activeIndex = meshData.uv_textures.active_index if len(meshData.uv_textures) > activeIndex: -- GitLab