# ###### BEGIN GPL LICENSE BLOCK ###### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # If you have Internet access, you can find the license text at # http://www.gnu.org/licenses/gpl.txt, # if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ###### END GPL LICENCE BLOCK ###### """ CreaPrim does what it says. I takes the active object and turns it into an Add Mesh addon. When you enable this, your custom object will be added to the Add->Mesh menu. Documentation Go to User Preferences->Addons and enable the CreaPrim addon in the Object section. The addon will show up in the 3dview properties panel. First select your object or objects. The name (in panel) will be set to the active object name. Select "Apply transform" if you want transforms to be applied to the selected objects. Modifiers will taken into account. You can always change this. Just hit the button and the selected objects will be saved in your addons folder as an Add Mesh addon with the name "add_mesh_XXXX.py" with XXXX being your object name. The addon will show up in User Preferences->Addons in the Add Mesh section. Enable this addon et voila, your new custom primitive will now show up in the Add Mesh menu. REMARK - dont need to be admin anymore - saves to user scripts dir ALSO - dont forget to Apply rotation and scale to have your object show up correctly """ bl_info = { "name": "CreaPrim", "author": "Gert De Roost", "version": (0, 3, 11), "blender": (2, 80, 0), "location": "View3D > Object Tools", "description": "Create primitive addon", "warning": "under construction", "doc_url": "", "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/", "category": "Object"} import bpy import bmesh import os started = 0 oldname = "" def test_data(obj): me = obj.data is_faces = bool(len(me.polygons) > 0) return is_faces class CreaPrim(bpy.types.Operator): bl_idname = "object.creaprim" bl_label = "CreaPrim" bl_description = "Create a primitive add-on" bl_options = {"REGISTER"} @classmethod def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH' and context.mode == 'OBJECT') def invoke(self, context, event): global oldname, groupname, message scn = bpy.context.scene objlist = [] for selobj in bpy.context.scene.objects: if selobj.select_get() and test_data(selobj) is True: objlist.append(selobj) if len(objlist) == 0: self.report({'WARNING'}, "Please select Mesh objects containing Polygons. Operation Cancelled") return {"CANCELLED"} try: direc = bpy.utils.script_paths()[1] scriptdir = 1 except: direc = bpy.utils.script_paths()[0] scriptdir = 0 if len(objlist) > 1: groupname = scn.Creaprim_Name groupname = groupname.replace(".", "") addondir = direc + os.sep + "addons" + os.sep + "add_mesh_" + groupname + os.sep if not os.path.exists(addondir): os.makedirs(addondir) else: groupname = scn.Creaprim_Name print(bpy.utils.script_paths()) addondir = direc + os.sep + "addons" + os.sep print(addondir) if not os.path.exists(addondir): os.makedirs(addondir) actobj = context.view_layer.objects.active txtlist = [] namelist = [] for selobj in objlist: if len(objlist) == 1: objname = scn.Creaprim_Name objname = objname.replace(" ", "_") else: objname = selobj.name objname = objname.replace(".", "") objname = objname.replace(" ", "_") namelist.append(objname) mesh = selobj.to_mesh(preserve_all_data_layers=False, depsgraph=None) oldname = selobj.name context.view_layer.objects.active = selobj if scn.Creaprim_Apply: bpy.ops.object.transform_apply(location=False, rotation=True, scale=True) txt = do_creaprim(self, mesh, objname, addondir) if txt == 0: return {'CANCELLED'} txtlist.append(txt) oldname = actobj.name context.view_layer.objects.active = actobj if len(txtlist) > 1: makeinit(txtlist, namelist, groupname, addondir) bpy.ops.preferences.addon_enable(module="add_mesh_" + groupname) else: bpy.ops.preferences.addon_enable(module="add_mesh_" + str.lower(objname)) if scriptdir == 1: message = "Add Mesh addon " + groupname + " saved to user scripts directory." else: message = "Add Mesh addon " + groupname + " saved to main scripts directory." bpy.ops.creaprim.message('INVOKE_DEFAULT') return {'FINISHED'} class MessageOperator(bpy.types.Operator): bl_idname = "creaprim.message" bl_label = "Saved" def invoke(self, context, event): wm = context.window_manager return wm.invoke_popup(self, width=500) def draw(self, context): global groupname layout = self.layout row = layout.row() row.label(text='', icon="PLUGIN") row.label(message) def panel_func(self, context): global started scn = bpy.context.scene self.layout.label(text="CreaPrim:") self.layout.operator("object.creaprim", text="Create primitive", icon='PLUGIN') self.layout.prop(scn, "Creaprim_Name") self.layout.prop(scn, "Creaprim_Apply") classes = ( CreaPrim, MessageOperator) def register(): for cls in classes: bpy.utils.register_class(cls) #bpy.utils.register_module(__name__) bpy.types.Scene.Creaprim_Name = bpy.props.StringProperty( name="Name", description="Name for the primitive", maxlen=1024 ) bpy.types.Scene.Creaprim_Apply = bpy.props.BoolProperty( name="Apply transform", description="Apply transform to selected objects", default=False ) #bpy.types.VIEW3D_PT_tools_object.append(panel_func) bpy.types.OBJECT_PT_context_object.append(panel_func) #bpy.app.handlers.scene_update_post.append(setname) bpy.app.handlers.depsgraph_update_post.append(setname) def unregister(): #bpy.utils.unregister_module(__name__) for cls in reversed(classes): bpy.utils.unregister_class(cls) #bpy.types.VIEW3D_PT_tools_object.remove(panel_func) bpy.types.OBJECT_PT_context_object.remove(panel_func) #bpy.app.handlers.scene_update_post.remove(setname) bpy.app.handlers.depsgraph_update_post.remove(setname) del bpy.types.Scene.Creaprim_Name del bpy.types.Scene.Creaprim_Apply if __name__ == "__main__": register() def do_creaprim(self, mesh, objname, addondir): global message objname = objname.replace(".", "") objname = objname.replace(" ", "_") bm = bmesh.new() bm.from_mesh(mesh) try: txt = bpy.data.texts[str.lower("add_mesh_" + objname) + ".py"] txt.clear() except: txt = bpy.data.texts.new("add_mesh_" + str.lower(objname) + ".py") strlist = [] strlist.append("# Script autogenerated by object_creaprim.py") strlist.append("\n") strlist.append("bl_info = {\n") strlist.append(" \"name\": \"" + objname + "\",\n") strlist.append(" \"author\": \"Gert De Roost\",\n") strlist.append(" \"version\": (1, 0, 0),\n") strlist.append(" \"blender\": (2, 80, 0),\n") strlist.append(" \"location\": \"Add > Mesh\",\n") strlist.append(" \"description\": \"Create " + objname + " primitive\",\n") strlist.append(" \"warning\": \"\",\n") strlist.append(" \"doc_url\": \"\",\n") strlist.append(" \"tracker_url\": \"\",\n") strlist.append(" \"category\": \"Add Mesh\"}\n") strlist.append("\n") strlist.append("\n") strlist.append("import bpy\n") strlist.append("import bmesh\n") strlist.append("import math\n") strlist.append("from mathutils import *\n") strlist.append("\n") strlist.append("\n") strlist.append("class " + objname + "(bpy.types.Operator):\n") strlist.append(" bl_idname = \"mesh." + str.lower(objname) + "\"\n") strlist.append(" bl_label = \"" + objname + "\"\n") strlist.append(" bl_options = {\'REGISTER\', \'UNDO\'}\n") strlist.append(" bl_description = \"add " + objname + " primitive\"\n") strlist.append("\n") strlist.append(" def invoke(self, context, event):\n") strlist.append("\n") strlist.append(" mesh = bpy.data.meshes.new(name=\"" + objname + "\")\n") strlist.append(" obj = bpy.data.objects.new(name=\"" + objname + "\", object_data=mesh)\n") strlist.append(" collection = bpy.context.collection\n") strlist.append(" scene = bpy.context.scene\n") strlist.append(" collection.objects.link(obj)\n") strlist.append(" obj.location = scene.cursor.location\n") strlist.append(" bm = bmesh.new()\n") strlist.append(" bm.from_mesh(mesh)\n") strlist.append("\n") strlist.append(" idxlist = []\n") posn = 0 strlist.append(" vertlist = [") for v in bm.verts: if posn > 0: strlist.append(", ") posn += 1 strlist.append(str(v.co[:])) strlist.append("]\n") strlist.append(" for co in vertlist:\n") strlist.append(" v = bm.verts.new(co)\n") strlist.append(" bm.verts.index_update()\n") strlist.append(" idxlist.append(v.index)\n") posn = 0 strlist.append(" edgelist = [") for e in bm.edges: if posn > 0: strlist.append(", ") posn += 1 strlist.append("[" + str(e.verts[0].index) + ", " + str(e.verts[1].index) + "]") strlist.append("]\n") strlist.append(" for verts in edgelist:\n") strlist.append(" try:\n") strlist.append(" bm.edges.new((bm.verts[verts[0]], bm.verts[verts[1]]))\n") strlist.append(" except:\n") strlist.append(" pass\n") posn1 = 0 strlist.append(" facelist = [(") for f in bm.faces: if posn1 > 0: strlist.append(", (") posn1 += 1 posn2 = 0 for v in f.verts: if posn2 > 0: strlist.append(", ") strlist.append(str(v.index)) posn2 += 1 strlist.append(")") strlist.append("]\n") strlist.append(" bm.verts.ensure_lookup_table()\n") strlist.append(" for verts in facelist:\n") strlist.append(" vlist = []\n") strlist.append(" for idx in verts:\n") strlist.append(" vlist.append(bm.verts[idxlist[idx]])\n") strlist.append(" try:\n") strlist.append(" bm.faces.new(vlist)\n") strlist.append(" except:\n") strlist.append(" pass\n") strlist.append("\n") strlist.append(" bm.to_mesh(mesh)\n") strlist.append(" mesh.update()\n") strlist.append(" bm.free()\n") strlist.append(" obj.rotation_quaternion = (Matrix.Rotation(math.radians(90), 3, \'X\').to_quaternion())\n") strlist.append("\n") strlist.append(" return {\'FINISHED\'}\n") strlist.append("\n") strlist.append("\n") strlist.append("def menu_item(self, context):\n") strlist.append(" self.layout.operator(" + objname + ".bl_idname, text=\"" + objname + "\", icon=\"PLUGIN\")\n") strlist.append("\n") strlist.append("\n") strlist.append("def register():\n") strlist.append(" bpy.utils.register_class(__name__)\n") strlist.append(" bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n") strlist.append("\n") strlist.append("\n") strlist.append("def unregister():\n") strlist.append(" bpy.utils.unregister_class(__name__)\n") strlist.append(" bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n") strlist.append("\n") strlist.append("\n") strlist.append("if __name__ == \"__main__\":\n") strlist.append(" register()\n") endstring = ''.join(strlist) txt.write(endstring) try: fileobj = open(addondir + "add_mesh_" + str.lower(objname) + ".py", "w") except: message = "Permission problem - cant write file - run Blender as Administrator!" bpy.ops.creaprim.message('INVOKE_DEFAULT') return 0 fileobj.write(endstring) fileobj.close() bm.free() return txt def makeinit(txtlist, namelist, groupname, addondir): global message try: txt = bpy.data.texts["__init__.py"] txt.clear() except: txt = bpy.data.texts.new("__init__.py") strlist = [] strlist.append("# Script autogenerated by object_creaprim.py") strlist.append("\n") strlist.append("bl_info = {\n") strlist.append(" \"name\": \"" + groupname + "\",\n") strlist.append(" \"author\": \"Gert De Roost\",\n") strlist.append(" \"version\": (1, 0, 0),\n") strlist.append(" \"blender\": (2, 65, 0),\n") strlist.append(" \"location\": \"Add > Mesh\",\n") strlist.append(" \"description\": \"Create " + groupname + " primitive group\",\n") strlist.append(" \"warning\": \"\",\n") strlist.append(" \"doc_url\": \"\",\n") strlist.append(" \"tracker_url\": \"\",\n") strlist.append(" \"category\": \"Add Mesh\"}\n") strlist.append("\n") strlist.append("\n") strlist.append("if \"bpy\" in locals():\n") strlist.append(" import importlib\n") addonlist = [] for txt in txtlist: name = txt.name.replace(".py", "") addonlist.append(name) for name in addonlist: strlist.append(" importlib.reload(" + name + ")\n") strlist.append("else:\n") for name in addonlist: strlist.append(" from . import " + name + "\n") strlist.append("\n") strlist.append("\n") strlist.append("import bpy\n") strlist.append("\n") strlist.append("\n") strlist.append("class VIEW3D_MT_mesh_" + str.lower(groupname) + "_add(bpy.types.Menu):\n") strlist.append(" bl_idname = \"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\"\n") strlist.append(" bl_label = \"" + groupname + "\"\n") strlist.append("\n") strlist.append(" def draw(self, context):\n") strlist.append(" layout = self.layout\n") for name in namelist: strlist.append(" layout.operator(\"mesh." + str.lower(name) + "\", text=\"" + name + "\")\n") strlist.append("\n") strlist.append("\n") strlist.append("def menu_item(self, context):\n") strlist.append(" self.layout.menu(\"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\", icon=\"PLUGIN\")\n") strlist.append("\n") strlist.append("\n") strlist.append("def register():\n") strlist.append(" bpy.utils.register_module(__name__)\n") strlist.append(" bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n") strlist.append("\n") strlist.append("\n") strlist.append("def unregister():\n") strlist.append(" bpy.utils.unregister_module(__name__)\n") strlist.append(" bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n") strlist.append("\n") strlist.append("\n") strlist.append("if __name__ == \"__main__\":\n") strlist.append(" register()\n") endstring = ''.join(strlist) txt.write(endstring) try: fileobj = open(addondir + "__init__.py", "w") except: message = "Permission problem - cant write file - run Blender as Administrator!" bpy.ops.creaprim.message('INVOKE_DEFAULT') return 0 fileobj.write(endstring) fileobj.close() @bpy.app.handlers.persistent def setname(dummy): scn = bpy.context.scene oldname = scn.Creaprim_Name if bpy.context.active_object and bpy.context.active_object.name != oldname: scn.Creaprim_Name = bpy.context.active_object.name