# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Contributed to by # SAYproductions, meta-androcto, jambay, brikbot# bl_info = { "name": "Building Objects", "author": "Multiple Authors", "version": (0, 2), "blender": (2, 71, 0), "location": "View3D > Add > Mesh > Cad Objects", "description": "Add building object types", "warning": "", "wiki_url": "", "tracker_url": "https://developer.blender.org/T32711", "category": "Add Mesh"} if "bpy" in locals(): import imp imp.reload(add_mesh_balcony) imp.reload(add_mesh_sove) imp.reload(add_mesh_window) imp.reload(add_mesh_beam_builder) imp.reload(Wallfactory) imp.reload(stairbuilder) else: from . import add_mesh_balcony from . import add_mesh_sove from . import add_mesh_window from . import add_mesh_beam_builder from . import Wallfactory from . import stairbuilder import bpy class INFO_MT_mesh_objects_add(bpy.types.Menu): # Define the "mesh objects" menu bl_idname = "INFO_MT_cad_objects_add" bl_label = "Building Objects" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("INFO_MT_mesh_beambuilder_add", text="Beam Builder") layout.operator("mesh.add_say3d_balcony", text="Balcony") layout.operator("mesh.add_say3d_sove", text="Sove") layout.operator("mesh.add_say3d_pencere2", text="Window") layout.operator("mesh.wall_add", text="Wall Factory") layout.operator("mesh.stairs", text="Stair Builder") # Register all operators and panels # Define "Extras" menu def menu_func(self, context): self.layout.menu("INFO_MT_cad_objects_add", icon="PLUGIN") def register(): bpy.utils.register_module(__name__) # Add "Extras" menu to the "Add Mesh" menu bpy.types.INFO_MT_mesh_add.append(menu_func) def unregister(): bpy.utils.unregister_module(__name__) # Remove "Extras" menu from the "Add Mesh" menu. bpy.types.INFO_MT_mesh_add.remove(menu_func) if __name__ == "__main__": register()