# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### bl_info = { "name": "Make Thread Mesh", "author": "Oscurart", "version": (1, 0), "blender": (2, 59, 0), "location": "Add > Mesh > Thread", "description": "Make a thread.", "warning": "", "wiki_url": "http://oscurart.blogspot.com", "tracker_url": "", "category": "Object"} import math import bpy def func_osc_screw(self, STRETCH,TURNS,DIAMETER,RESOLUTION): # DATA PARA EL MESH me = bpy.data.meshes.new("threadData") obj = bpy.data.objects.new("Thread", me) bpy.context.scene.objects.link(obj) # VARIABLES vertexlist=[] facelist=[] facereset=0 CANTDIV=360/RESOLUTION ESPACIODIV=STRETCH/(TURNS+2+RESOLUTION) # PARA CADA VERTICE EN EL RANGO DESDE CERO A LENGTH for vertice in range(0,TURNS+2+RESOLUTION): # SUMA EN LA LISTA UN VERTICE vertexlist.append((math.sin(math.radians(vertice*CANTDIV))*DIAMETER,vertice*ESPACIODIV,math.cos(math.radians(vertice*CANTDIV))*DIAMETER)) if vertice > RESOLUTION: facelist.append((vertice-(RESOLUTION),vertice-((RESOLUTION)+1),vertice-1,vertice)) # CONECTO OBJETO me.from_pydata(vertexlist,[],facelist) me.update() class oscMakeScrew (bpy.types.Operator): bl_idname = "mesh.primitive_thread_oscurart" bl_label = "Add Mesh Thread" bl_description = "Create a Thread" bl_options = {'REGISTER', 'UNDO'} resolution = bpy.props.IntProperty (name="Resolution",default=10,min=3,max=1000) stretch = bpy.props.FloatProperty (name="Stretch",default=1,min=0.000001,max=1000) turns = bpy.props.IntProperty (name="Turns Steps",default=19,min=0) diameter = bpy.props.FloatProperty (name="Diameter",default=1,min=0,max=1000) def execute(self, context): func_osc_screw(self, self.stretch,self.turns,self.diameter,self.resolution) return {'FINISHED'} # Registration def add_screw_list(self, context): self.layout.operator( "mesh.primitive_thread_oscurart", text="Thread", icon="PLUGIN") def register(): bpy.types.INFO_MT_mesh_add.append(add_screw_list) bpy.utils.register_class(oscMakeScrew) def unregister(): bpy.types.INFO_MT_mesh_add.remove(add_screw_list) bpy.utils.unregister_class(oscMakeScrew) if __name__ == '__main__': register()