render_renderslot.py 4.6 KB
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

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import bpy
from bpy.types import Operator
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from bpy.props import IntProperty, BoolProperty
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from sys import platform
from bpy.app.handlers import persistent


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bl_info = {
    "name": "KTX RenderSlot",
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    "description": "Display/select renderslot in the render tab",
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    "author": "Roel Koster, @koelooptiemanna, irc:kostex",
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    "version": (1, 3, 4),
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    "blender": (2, 80, 0),
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    "location": "Properties Editor > Render > Render",
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    "warning": "",
    "wiki_url": "https://github.com/kostex/blenderscripts/",
    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
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    "category": "Render"}


nullpath = '/nul' if platform == 'win32' else '/dev/null'


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class OccupiedSlots:
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    data = '00000000'


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class KTXRENDERSLOT_Prefs(bpy.types.AddonPreferences):
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    bl_idname = __name__

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    advanced_mode : bpy.props.BoolProperty(
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        name="Advanced Mode",
        description="Gives the addon some advanced options",
        default=False)

    def draw(self, context):
        layout = self.layout
        layout.prop(self, "advanced_mode")


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class KTXRENDERSLOT_OT_Select(Operator):
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    bl_label = "Select Render Slot"
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    bl_idname = "ktxrenderslot.select"
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    bl_description = ("Select Render Slot\n"
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                      "Note: Dot next to number means slot has image data\n"
                      "[x] is active slot")
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    number : IntProperty()
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    def execute(self, context):
        bpy.data.images['Render Result'].render_slots.active_index = self.number

        return {'FINISHED'}


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@persistent
def checkslots(scene):
    img = bpy.data.images['Render Result']
    active = img.render_slots.active_index
    slots = ''
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    for i in range(0,len(img.render_slots)):
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        img.render_slots.active_index = i
        try:
            img.save_render(nullpath)
            slots = slots + '1'
        except RuntimeError:
            slots = slots + '0'
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    if scene.ktx_auto_advance_slot:
        active += 1
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        if active == len(img.render_slots):
            img.render_slots.new()
            slots = slots + '0'

    scene.ktx_occupied_render_slots.data = slots
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    img.render_slots.active_index = active
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def ui(self, context):
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    scn = context.scene
    layout = self.layout
    row = layout.row(align=True)
    row.alignment = 'LEFT'
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    img = bpy.data.images['Render Result']
    active = img.render_slots.active_index
    if bpy.context.preferences.addons[__name__].preferences.advanced_mode:
        row.prop(scn, 'ktx_auto_advance_slot', text='Auto Advance')
    items = 0
    row = layout.row(align=True)
    row.alignment = 'EXPAND'
    for i in range(0,len(img.render_slots)):
        is_active = bool(i == active)
        test_active = bool(scn.ktx_occupied_render_slots.data[i] == '1')
        icons = "LAYER_ACTIVE" if test_active else "BLANK1"
        label = "[{}]".format(str(i + 1)) if is_active else str(i + 1)
        row.operator('ktxrenderslot.select', text=label, icon=icons).number = i
        items+=1
        if items == 8:
            items=0
            row = layout.row(align=True)
            row.alignment = 'EXPAND'
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classes = (
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    KTXRENDERSLOT_OT_Select,
    KTXRENDERSLOT_Prefs
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)


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def register():
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    from bpy.utils import register_class
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    bpy.types.RENDER_PT_context.prepend(ui)
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    bpy.types.Scene.ktx_auto_advance_slot = BoolProperty(default=False, description="Auto Advance to Next Slot after a Render")
    bpy.types.Scene.ktx_occupied_render_slots = OccupiedSlots
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    bpy.app.handlers.render_post.append(checkslots)
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    for cls in classes:
        register_class(cls)

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def unregister():
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    from bpy.utils import unregister_class
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    bpy.types.RENDER_PT_context.remove(ui)
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    del bpy.types.Scene.ktx_occupied_render_slots
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    del bpy.types.Scene.ktx_auto_advance_slot
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    bpy.app.handlers.render_post.remove(checkslots)
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    for cls in classes:
        unregister_class(cls)

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if __name__ == "__main__":
    register()