diff --git a/object_camera_rig_advanced/__init__.py b/object_camera_rig_advanced/__init__.py
new file mode 100644
index 0000000000000000000000000000000000000000..4495a5af7ffd7d0cbea1c50e465951432493b66f
--- /dev/null
+++ b/object_camera_rig_advanced/__init__.py
@@ -0,0 +1,754 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# This is based on the camera rigs addon by Wayne Dixon and Kris Wittig #
+
+bl_info = {
+    "name": "Advanced Camera Rigs",
+    "author": "John Roper",
+    "version": (15, 0,),
+    "blender": (2, 73, 0),
+    "location": "Add > Armature",
+    "description": "Adds advanced camera rigs",
+    "warning": "Autorun Python Scripts must be enabled.",
+    "wiki_url": "http://www.starlightgraphics.co.nf/software/documentation/advanced_camera_rigs.php",
+    "category": "Rigging",
+}
+
+
+import bpy
+import math
+import mathutils
+from math import pi
+from math import *
+from bpy.props import *
+from bpy.props import FloatVectorProperty
+from bpy.types import Operator
+from rna_prop_ui import rna_idprop_ui_prop_get
+from math import radians
+from mathutils import Vector
+
+
+###############################################
+# define the functions to build the Widgets   #
+###############################################
+
+
+def create_widget(self, name):
+    """ Creates an empty widget object for a bone, and returns the object."""
+    obj_name = "WDGT_" + name
+    scene = bpy.context.scene
+
+    # Check if it already exists
+    if obj_name in scene.objects:
+        return None
+    else:
+        mesh = bpy.data.meshes.new(obj_name)
+        obj = bpy.data.objects.new(obj_name, mesh)
+        scene.objects.link(obj)
+
+        # this will put the Widget objects out of the way on layer 19
+        WDGT_layers = (False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False)
+        obj.layers = WDGT_layers
+
+        return obj
+
+
+def create_root_widget(self, name):
+    # Creates a compass-shaped widget.
+
+    obj = create_widget(self, name)
+    if obj != None:
+        verts = [(0.2102552056312561, -0.0012103617191314697, 0.21025514602661133), (0.11378927528858185, -0.001210339367389679, 0.274711549282074), (-3.070153553608179e-08, -0.0012103626504540443, 0.29734566807746887), (-0.11378933489322662, -0.0012103542685508728, 0.27471157908439636), (-0.2102552056312561, -0.0012103617191314697, 0.21025516092777252), (-0.27471160888671875, -0.0012103617191314697, 0.11378928273916245), (-0.29734569787979126, -0.0012103617191314697, -1.6809221392577456e-07), (0.29734572768211365, -0.001210331916809082, -1.0901101177296368e-07), (0.2747114598751068, -0.0012103617191314697, 0.11378948390483856), (0.07152898609638214, -0.0012103691697120667, 0.5070746541023254), (-0.07152895629405975, -0.0012103617191314697, 0.5070746541023254), (-0.07152898609638214, -0.0012103915214538574, 0.38030144572257996), (0.07152898609638214, -0.0012103691697120667, 0.38030144572257996), (-0.1325872540473938, -0.0012103617191314697, 0.5070746541023254), (0.13258719444274902, -0.0012103617191314697, 0.5070746541023254), (-3.070154264150915e-08, -0.0012104818597435951, 0.6688110828399658), (-0.274711549282074, -0.0012103617191314697, -0.11378948390483856), (0.274711549282074, -0.001210331916809082, -0.1137893795967102), (0.21025514602661133, -0.001210331916809082, -0.21025525033473969), (0.11378927528858185, -0.001210339367389679, -0.27471160888671875), (-9.030617320604506e-08, -0.0012103328481316566, -0.29734572768211365), (-0.11378933489322662, -0.0012103542685508728, -0.27471157908439636), (-0.2102552056312561, -0.001210331916809082, -0.21025516092777252), (-0.6688110828399658, -0.0012103915214538574, 5.982118267411352e-08), (-0.5070747137069702, -0.0012103915214538574, 0.13258729875087738), (-0.5070747137069702, -0.001210331916809082, -0.1325872540473938), (-0.38030147552490234, -0.0012103617191314697, 0.07152903825044632), (-0.38030147552490234, -0.0012103617191314697, -0.07152897119522095), (-0.5070747137069702, -0.001210331916809082, -0.07152896374464035), (-0.5070747137069702, -0.0012103915214538574, 0.07152900844812393), (0.5070745944976807, -0.001210331916809082, -0.07152891904115677), (0.5070745944976807, -0.001210331916809082, 0.07152905315160751), (0.38030144572257996, -0.0012103617191314697, 0.07152903825044632), (0.38030141592025757, -0.001210331916809082, -0.07152897119522095), (0.5070745944976807, -0.001210331916809082, 0.13258734345436096), (0.5070745944976807, -0.001210331916809082, -0.13258720934391022), (0.6688110828399658, -0.001210331916809082, 5.279173720396102e-08), (1.4811239168466273e-07, -0.001210303045809269, -0.6688110828399658), (-0.13258716464042664, -0.0012103021144866943, -0.5070746541023254), (0.13258737325668335, -0.0012103021144866943, -0.5070746541023254), (-0.07152889668941498, -0.0012103617191314697, -0.38030150532722473), (0.07152910530567169, -0.0012103095650672913, -0.38030150532722473), (0.07152910530567169, -0.0012103095650672913, -0.5070746541023254), (-0.07152886688709259, -0.0012103021144866943, -0.5070746541023254)]
+        edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 6), (7, 8), (0, 8), (10, 11), (9, 12), (11, 12), (10, 13), (9, 14), (13, 15), (14, 15), (16, 22), (17, 18), (18, 19), (19, 20), (20, 21), (21, 22), (7, 17), (6, 16), (23, 24), (23, 25), (24, 29), (25, 28), (26, 27), (26, 29), (27, 28), (31, 32), (30, 33), (32, 33), (31, 34), (30, 35), (34, 36), (35, 36), (37, 38), (37, 39), (38, 43), (39, 42), (40, 41), (40, 43), (41, 42)]
+        mesh = obj.data
+        mesh.from_pydata(verts, edges, [])
+        mesh.update()
+
+
+def create_camera_widget(self, name):
+    # Creates a camera ctrl widget.
+
+    obj = create_widget(self, name)
+    if obj != None:
+        verts = [(0.13756819069385529, 1.0706068032106941e-08, -0.13756819069385529), (0.1797415018081665, 5.353034016053471e-09, -0.07445136457681656), (0.19455081224441528, -6.381313819948996e-16, 8.504085435845354e-09), (0.1797415018081665, -5.353034016053471e-09, 0.07445138692855835), (0.13756819069385529, -1.0706068032106941e-08, 0.13756819069385529), (0.07445137947797775, -2.1412136064213882e-08, 0.1797415018081665), (-9.740904971522468e-08, -2.1412136064213882e-08, 0.19455081224441528), (-5.87527146933553e-08, 2.1412136064213882e-08, -0.19455081224441528), (0.0744515135884285, 2.1412136064213882e-08, -0.17974145710468292), (0.3317747414112091, 5.353034016053471e-09, -0.04680081456899643), (0.3317747414112091, -5.353034016053471e-09, 0.04680081456899643), (0.24882805347442627, -5.353034016053471e-09, 0.04680081456899643), (0.24882805347442627, 5.353034016053471e-09, -0.04680084437131882), (0.3317747414112091, -5.353034016053471e-09, 0.08675074577331543), (0.3317747414112091, 5.353034016053471e-09, -0.08675074577331543), (0.43759751319885254, 0.0, 0.0), (-0.07445148378610611, -2.1412136064213882e-08, 0.17974145710468292), (-0.07445141673088074, 2.1412136064213882e-08, -0.1797415018081665), (-0.13756820559501648, 1.0706068032106941e-08, -0.1375681608915329), (-0.1797415018081665, 5.353034016053471e-09, -0.07445136457681656), (-0.19455081224441528, -1.2762627639897992e-15, 2.0872269246297037e-08), (-0.1797415018081665, -5.353034016053471e-09, 0.07445140182971954), (-0.1375681608915329, -1.0706068032106941e-08, 0.13756820559501648), (5.1712785165136665e-08, -4.2824272128427765e-08, 0.43759751319885254), (0.08675077557563782, -2.1412136064213882e-08, 0.3317747414112091), (-0.08675073087215424, -2.1412136064213882e-08, 0.3317747414112091), (0.046800870448350906, -2.1412136064213882e-08, 0.24882805347442627), (-0.04680079594254494, -2.1412136064213882e-08, 0.24882805347442627), (-0.04680079594254494, -2.1412136064213882e-08, 0.3317747414112091), (0.04680084437131882, -2.1412136064213882e-08, 0.3317747414112091), (-0.04680076241493225, 2.1412136064213882e-08, -0.3317747414112091), (0.046800874173641205, 2.1412136064213882e-08, -0.3317747414112091), (0.04680086299777031, 2.1412136064213882e-08, -0.24882805347442627), (-0.046800799667835236, 2.1412136064213882e-08, -0.24882805347442627), (0.0867508053779602, 2.1412136064213882e-08, -0.3317747414112091), (-0.08675070106983185, 2.1412136064213882e-08, -0.3317747414112091), (4.711345980012993e-08, 4.2824272128427765e-08, -0.43759751319885254), (-0.43759751319885254, 1.0210102111918393e-14, -9.882624141255292e-08), (-0.3317747414112091, -5.353034016053471e-09, 0.08675065636634827), (-0.3317747414112091, 5.353034016053471e-09, -0.08675083518028259), (-0.24882805347442627, -5.353034016053471e-09, 0.04680076986551285), (-0.24882805347442627, 5.353034016053471e-09, -0.0468008853495121), (-0.3317747414112091, 5.353034016053471e-09, -0.046800896525382996), (-0.3317747414112091, -5.353034016053471e-09, 0.04680073633790016), (-0.08263588696718216, -7.0564780685344886e-09, 0.08263592422008514), (-0.10796899348497391, -3.5282390342672443e-09, 0.04472224414348602), (-0.11686481535434723, -8.411977372806655e-16, 1.2537773486087644e-08), (-0.10796899348497391, 3.5282390342672443e-09, -0.04472222551703453), (-0.08263592422008514, 7.0564780685344886e-09, -0.08263588696718216), (-0.04472225159406662, 7.0564780685344886e-09, -0.10796899348497391), (-0.0447222925722599, -7.0564780685344886e-09, 0.10796897858381271), (0.0447223074734211, 7.0564780685344886e-09, -0.10796897858381271), (-3.529219583242593e-08, 7.0564780685344886e-09, -0.11686481535434723), (-5.8512675593647145e-08, -7.0564780685344886e-09, 0.11686481535434723), (0.04472222924232483, -7.0564780685344886e-09, 0.10796899348497391), (0.08263590186834335, -7.0564780685344886e-09, 0.08263590186834335), (0.10796899348497391, -3.5282390342672443e-09, 0.04472223296761513), (0.11686481535434723, -4.2059886864033273e-16, 5.108323541946902e-09), (0.10796899348497391, 3.5282390342672443e-09, -0.04472222924232483), (0.08263590186834335, 7.0564780685344886e-09, -0.08263590186834335), (3.725290298461914e-08, -2.1412136064213882e-08, 0.24882805347442627)]
+        edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 6), (7, 8), (0, 8), (10, 11), (9, 12), (11, 12), (10, 13), (9, 14), (13, 15), (14, 15), (16, 22), (17, 18), (18, 19), (19, 20), (20, 21), (21, 22), (7, 17), (6, 16), (23, 24), (23, 25), (24, 29), (25, 28), (26, 29), (27, 28), (31, 32), (30, 33), (32, 33), (31, 34), (30, 35), (34, 36), (35, 36), (37, 38), (37, 39), (38, 43), (39, 42), (40, 41), (40, 43), (41, 42), (50, 53), (49, 52), (44, 45), (45, 46), (46, 47), (47, 48), (48, 49), (44, 50), (51, 59), (51, 52), (53, 54), (54, 55), (55, 56), (56, 57), (57, 58), (58, 59), (26, 60), (27, 60), (23, 60)]
+        mesh = obj.data
+        mesh.from_pydata(verts, edges, [])
+        mesh.update()
+
+
+def create_aim_widget(self, name):
+    """ Creates a camera aim widget."""
+
+    obj = create_widget(self, name)
+    if obj != None:
+        verts = [(0.15504144132137299, 1.4901161193847656e-08, 0.15504144132137299), (0.20257140696048737, 7.450580596923828e-09, 0.0839078277349472), (0.21926172077655792, -8.881784197001252e-16, -9.584233851001045e-09), (0.20257140696048737, -7.450580596923828e-09, -0.0839078426361084), (0.15504144132137299, -1.4901161193847656e-08, -0.15504144132137299), (0.0839078351855278, -1.4901161193847656e-08, -0.20257140696048737), (-1.0978147457763043e-07, -1.4901161193847656e-08, -0.21926172077655792), (-6.621520043381679e-08, 1.4901161193847656e-08, 0.21926172077655792), (0.08390798419713974, 1.4901161193847656e-08, 0.2025713473558426), (0.39969685673713684, 3.725290298461914e-09, 0.05274524539709091), (0.39969685673713684, -3.725290298461914e-09, -0.05274524167180061), (0.4931790232658386, -3.725290298461914e-09, -0.05274524167180061), (0.4931790232658386, 3.725290298461914e-09, 0.052745271474123), (0.39969685673713684, -7.450580596923828e-09, -0.09776943176984787), (0.39969685673713684, 7.450580596923828e-09, 0.09776943176984787), (0.28043296933174133, 6.226862126577502e-17, -6.226862788321993e-17), (-0.08390796184539795, -1.4901161193847656e-08, -0.2025713473558426), (-0.08390787988901138, 1.4901161193847656e-08, 0.20257140696048737), (-0.15504147112369537, 1.4901161193847656e-08, 0.1550414115190506), (-0.20257140696048737, 7.450580596923828e-09, 0.08390782028436661), (-0.21926172077655792, -1.7763568394002505e-15, -2.352336458955051e-08), (-0.20257140696048737, -7.450580596923828e-09, -0.08390786498785019), (-0.1550414115190506, -1.4901161193847656e-08, -0.15504147112369537), (2.9140544199890428e-08, 2.9802322387695312e-08, 0.2804329991340637), (-0.09776944667100906, 2.9802322387695312e-08, 0.3996969163417816), (0.09776947647333145, 2.9802322387695312e-08, 0.3996969163417816), (-0.052745264023542404, 2.9802322387695312e-08, 0.4931790828704834), (0.05274529010057449, 2.9802322387695312e-08, 0.4931790828704834), (0.052745264023542404, 2.9802322387695312e-08, 0.3996969163417816), (-0.052745234221220016, 2.9802322387695312e-08, 0.3996969163417816), (0.05274517461657524, -2.9802322387695312e-08, -0.3996969759464264), (-0.052745334804058075, -2.9802322387695312e-08, -0.3996969759464264), (-0.05274537205696106, -2.9802322387695312e-08, -0.49317920207977295), (0.05274519696831703, -2.9802322387695312e-08, -0.49317920207977295), (-0.09776955097913742, -2.9802322387695312e-08, -0.3996969163417816), (0.09776940196752548, -2.9802322387695312e-08, -0.39969703555107117), (-7.148475589247028e-08, -2.9802322387695312e-08, -0.2804329991340637), (-0.2804330289363861, 3.552713678800501e-15, 4.234420103443881e-08), (-0.3996969759464264, -7.450580596923828e-09, -0.09776938706636429), (-0.39969685673713684, 7.450580596923828e-09, 0.09776950627565384), (-0.4931790232658386, -3.725290298461914e-09, -0.05274520441889763), (-0.4931790232658386, 3.725290298461914e-09, 0.05274531990289688), (-0.3996969163417816, 3.725290298461914e-09, 0.052745312452316284), (-0.3996969163417816, -3.725290298461914e-09, -0.05274519324302673), (-0.06401804089546204, -7.450580596923828e-09, -0.06401806324720383), (-0.0836436077952385, -3.725290298461914e-09, -0.03464633598923683), (-0.09053517132997513, -8.881784197001252e-16, -9.713016169143884e-09), (-0.0836436077952385, 3.725290298461914e-09, 0.03464631363749504), (-0.06401806324720383, 7.450580596923828e-09, 0.06401804089546204), (-0.03464633598923683, 7.450580596923828e-09, 0.0836436077952385), (-0.034646373242139816, -7.450580596923828e-09, -0.0836435854434967), (0.03464638441801071, 7.450580596923828e-09, 0.0836435854434967), (-2.734086912425937e-08, 7.450580596923828e-09, 0.09053517132997513), (-4.532979147597871e-08, -7.450580596923828e-09, -0.09053517132997513), (0.034646324813365936, -7.450580596923828e-09, -0.0836436077952385), (0.06401804834604263, -7.450580596923828e-09, -0.06401804834604263), (0.0836436077952385, -3.725290298461914e-09, -0.034646324813365936), (0.09053517132997513, -4.440892098500626e-16, -3.957419281164221e-09), (0.0836436077952385, 3.725290298461914e-09, 0.03464632108807564), (0.06401804834604263, 7.450580596923828e-09, 0.06401804834604263), (1.1175870895385742e-08, 2.9802322387695312e-08, 0.4931790828704834), (-3.3337176574832483e-08, 2.4835267176115394e-09, 0.030178390443325043), (-3.9333485801762436e-08, -2.4835271617007493e-09, -0.030178390443325043), (-0.030178390443325043, -7.40148665436918e-16, -7.794483281031717e-09), (0.030178390443325043, -5.921189111737107e-16, -5.875951281097969e-09)]
+        edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 6), (7, 8), (0, 8), (10, 11), (9, 12), (11, 12), (10, 13), (9, 14), (13, 15), (14, 15), (16, 22), (17, 18), (18, 19), (19, 20), (20, 21), (21, 22), (7, 17), (6, 16), (23, 24), (23, 25), (24, 29), (25, 28), (26, 29), (27, 28), (31, 32), (30, 33), (32, 33), (31, 34), (30, 35), (34, 36), (35, 36), (37, 38), (37, 39), (38, 43), (39, 42), (40, 41), (40, 43), (41, 42), (50, 53), (49, 52), (44, 45), (45, 46), (46, 47), (47, 48), (48, 49), (44, 50), (51, 59), (51, 52), (53, 54), (54, 55), (55, 56), (56, 57), (57, 58), (58, 59), (26, 60), (27, 60), (23, 60), (61, 62), (63, 64)]
+        mesh = obj.data
+        mesh.from_pydata(verts, edges, [])
+        mesh.update()
+
+
+# define the fuction to make the camera active
+def sceneCamera():
+    ob = bpy.context.active_object
+    # find the children on the rig (the camera name)
+    active_cam = ob.children[0].name
+    # cam = bpy.data.cameras[bpy.data.objects[active_cam]]
+    scene_cam = bpy.context.scene.camera
+
+    if active_cam != scene_cam.name:
+        bpy.context.scene.camera = bpy.data.objects[active_cam]
+    else:
+        return None
+
+
+class MakeCameraActive(bpy.types.Operator):
+    """Makes the camera parented to this rig the active scene camera"""
+    bl_idname = "scene.make_camera_active"
+    bl_label = "Make Advanced Camera Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        sceneCamera()
+        return {'FINISHED'}
+
+#############################################################
+# define function to add marker to timeline and bind camera #
+#############################################################
+
+
+def markerBind():
+    ob = bpy.context.active_object          # rig object
+    active_cam = ob.children[0]             # camera object
+
+    # switch area to timeline to add marker
+    bpy.context.area.type = 'TIMELINE'
+    # add marker
+    bpy.ops.marker.add()
+    bpy.ops.marker.rename(name="cam_" + str(bpy.context.scene.frame_current))
+    # select rig camera
+    bpy.context.scene.objects.active = active_cam
+    # bind marker to selected camera
+    bpy.ops.marker.camera_bind()
+    # switch selected object back to the rig
+    bpy.context.scene.objects.active = ob
+    # switch back to 3d view
+    bpy.context.area.type = 'VIEW_3D'
+
+
+class AddMarkerBind(bpy.types.Operator):
+    """Add marker to current frame then bind rig camera to it (for camera switching)"""
+    bl_idname = "add.marker_bind"
+    bl_label = "Add marker and Bind Advanced Camera"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        markerBind()
+        return {'FINISHED'}
+
+#####################################################
+# Define the function to add an Empty as DOF object #
+#####################################################
+
+
+def add_DOF_Empty():
+    smode = bpy.context.mode
+    rig = bpy.context.active_object
+    bone = rig.data.bones['AIM_child']
+    active_cam = rig.children[0].name
+    cam = bpy.data.cameras[bpy.data.objects[active_cam].data.name]
+
+    bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+    # Add Empty
+    bpy.ops.object.empty_add()
+    obj = bpy.context.active_object
+
+    obj.name = "Empty_DOF"
+    # parent to AIM_Child
+    obj.parent = rig
+    obj.parent_type = "BONE"
+    obj.parent_bone = "AIM_child"
+    # clear loc and rot
+    bpy.ops.object.location_clear()
+    bpy.ops.object.rotation_clear()
+    # move to bone head
+    obj.location = bone.head
+
+    # make this new empty the dof_object
+    cam.dof_object = obj
+    # reselect the rig
+    bpy.context.scene.objects.active = rig
+    obj.select = False
+    rig.select = True
+
+    bpy.ops.object.mode_set(mode=smode, toggle=False)
+
+
+class AddDofEmpty(bpy.types.Operator):
+    """Create empty and add as DOF Object"""
+    bl_idname = "add.dof_empty"
+    bl_label = "Add DOF Empty"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        add_DOF_Empty()
+        return {'FINISHED'}
+
+##############################################
+# Define the function to build the Dolly Rig #
+##############################################
+
+
+def build_dolly_rig(context):
+    # Define some useful variables:
+    boneLayer = (False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
+
+    # Add the new armature object:
+    bpy.ops.object.armature_add()
+    rig = context.active_object
+
+    # it will try to name the rig "Dolly_Rig" but if that name exists it will add 000 to the name
+    if "Dolly_Rig" not in context.scene.objects:
+        rig.name = "Dolly_Rig"
+    else:
+        rig.name = "Dolly_Rig.000"
+    rig["rig_id"] = "Dolly_Rig"
+
+    bpy.ops.object.mode_set(mode='EDIT')
+
+    # Remove default bone:
+    bones = rig.data.edit_bones
+    bones.remove(bones[0])
+
+    # Add new bones:
+    root = bones.new("Root")
+    root.tail = (0.0, 0.0, -5.0)
+    root.roll = radians(90)
+
+    bpy.ops.object.mode_set(mode='EDIT')
+    ctrlAimChild = bones.new("AIM_child")
+    ctrlAimChild.head = (0.0, 5.0, 3.0)
+    ctrlAimChild.tail = (0.0, 7.0, 3.0)
+    ctrlAimChild.layers = boneLayer
+
+    ctrlAim = bones.new("AIM")
+    ctrlAim.head = (0.0, 5.0, 3.0)
+    ctrlAim.tail = (0.0, 7.0, 3.0)
+
+    ctrl = bones.new("CTRL")
+    ctrl.head = (0.0, 0.0, 3.0)
+    ctrl.tail = (0.0, 2.0, 3.0)
+
+    # Setup hierarchy:
+    ctrl.parent = root
+    ctrlAim.parent = root
+    ctrlAimChild.parent = ctrlAim
+
+    # jump into pose mode and change bones to euler
+    bpy.ops.object.mode_set(mode='POSE')
+    for x in bpy.context.object.pose.bones:
+        x.rotation_mode = 'XYZ'
+
+    # lock z location of the Root and CTRL
+    bpy.context.object.pose.bones["Root"].lock_location = [False, True, False]
+    bpy.context.object.pose.bones["CTRL"].lock_location = [False, False, True]
+
+    # jump into pose mode and add the custom bone shapes
+    bpy.ops.object.mode_set(mode='POSE')
+    bpy.context.object.pose.bones["Root"].custom_shape = bpy.data.objects["WDGT_Camera_Root"]
+    bpy.context.object.data.bones["Root"].show_wire = True
+    bpy.context.object.pose.bones["AIM"].custom_shape = bpy.data.objects["WDGT_AIM"]
+    bpy.context.object.data.bones["AIM"].show_wire = True
+    bpy.context.object.pose.bones["AIM"].custom_shape_transform = bpy.data.objects[rig.name].pose.bones["AIM_child"]
+    bpy.context.object.pose.bones["CTRL"].custom_shape = bpy.data.objects["WDGT_CTRL"]
+    bpy.context.object.data.bones["CTRL"].show_wire = True
+
+    # jump into object mode
+    bpy.ops.object.mode_set(mode='OBJECT')
+
+    # Add constraints to bones:
+    con = rig.pose.bones['AIM_child'].constraints.new('COPY_ROTATION')
+    con.target = rig
+    con.subtarget = "CTRL"
+
+    con = rig.pose.bones['CTRL'].constraints.new('TRACK_TO')
+    con.target = rig
+    con.subtarget = "AIM"
+    con.use_target_z = True
+
+    # Add custom Bone property to CTRL bone
+    ob = bpy.context.object.pose.bones['CTRL']
+    prop = rna_idprop_ui_prop_get(ob, "Lock", create=True)
+    ob["Lock"] = 1.0
+    prop["soft_min"] = prop["min"] = 0.0
+    prop["soft_max"] = prop["max"] = 1.0
+
+    # Add Driver to Lock/Unlock Camera from Aim Target
+    rig = bpy.context.scene.objects.active
+    pose_bone = bpy.data.objects[rig.name].pose.bones['CTRL']
+
+    constraint = pose_bone.constraints["Track To"]
+    inf_driver = constraint.driver_add('influence')
+    inf_driver.driver.type = 'SCRIPTED'
+    var = inf_driver.driver.variables.new()
+    var.name = 'var'
+    var.type = 'SINGLE_PROP'
+
+    # Target the Custom bone property
+    var.targets[0].id = bpy.data.objects[rig.name]
+    var.targets[0].data_path = 'pose.bones["CTRL"]["Lock"]'
+    inf_driver.driver.expression = 'var'
+
+    # Add the camera object:
+    bpy.ops.object.mode_set(mode='OBJECT')
+
+    bpy.ops.object.camera_add(view_align=False, enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0))
+    cam = bpy.context.active_object
+
+    # this will name the Camera Object
+    if 'Dolly_Camera' not in context.scene.objects:
+        cam.name = "Dolly_Camera"
+    else:
+        cam.name = "Dolly_Camera.000"
+
+    # this will name the camera Data Object
+    if "Dolly_Camera" not in bpy.context.scene.objects.data.camera:
+        cam.data.name = "Dolly_Camera"
+    else:
+        cam.data.name = "Dolly_Camera.000"
+
+    cam_data_name = bpy.context.object.data.name
+    bpy.data.cameras[cam_data_name].draw_size = 1.0
+    cam.rotation_euler[0] = 1.5708
+    cam.location = (0.0, -2.0, 0.0)
+    cam.parent = rig
+    cam.parent_type = "BONE"
+    cam.parent_bone = "CTRL"
+
+    # Set new camera as active camera
+    bpy.context.scene.camera = cam
+
+    # make the camera non-selectable (this can be unlocked in the UI)
+    bpy.context.object.hide_select = False
+
+    # make the rig the active object before finishing
+    bpy.context.scene.objects.active = rig
+    cam.select = False
+    rig.select = True
+
+    return rig
+
+##############################################
+# Define the function to build the Crane Rig #
+##############################################
+
+
+def build_crane_rig(context):
+    # Define some useful variables:
+    boneLayer = (False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
+
+    # Add the new armature object:
+    bpy.ops.object.armature_add()
+    rig = context.active_object
+
+    # it will try to name the rig "Dolly_Rig" but if that name exists it will add .000 to the name
+    if "Crane_Rig" not in context.scene.objects:
+        rig.name = "Crane_Rig"
+    else:
+        rig.name = "Crane_Rig.000"
+    rig["rig_id"] = "Crane_Rig"
+
+    bpy.ops.object.mode_set(mode='EDIT')
+
+    # Remove default bone:
+    bones = rig.data.edit_bones
+    bones.remove(bones[0])
+
+    # Add new bones:
+    root = bones.new("Root")
+    root.tail = (0.0, 0.0, -5.0)
+
+    ctrlAimChild = bones.new("AIM_child")
+    ctrlAimChild.head = (0.0, 10.0, 1.0)
+    ctrlAimChild.tail = (0.0, 12.0, 1.0)
+    ctrlAimChild.layers = boneLayer
+
+    ctrlAim = bones.new("AIM")
+    ctrlAim.head = (0.0, 10.0, 1.0)
+    ctrlAim.tail = (0.0, 12.0, 1.0)
+
+    ctrl = bones.new("CTRL")
+    ctrl.head = (0.0, 1.0, 1.0)
+    ctrl.tail = (0.0, 3.0, 1.0)
+
+    arm = bones.new("Crane_Arm")
+    arm.head = (0.0, 0.0, 1.0)
+    arm.tail = (0.0, 1.0, 1.0)
+
+    height = bones.new("Height")
+    height.head = (0.0, 0.0, 0.0)
+    height.tail = (0.0, 0.0, 1.0)
+
+    # Setup hierarchy:
+    ctrl.parent = arm
+    ctrl.use_inherit_rotation = False
+    ctrl.use_inherit_scale = False
+
+    arm.parent = height
+    arm.use_inherit_scale = False
+
+    height.parent = root
+    ctrlAim.parent = root
+    ctrlAimChild.parent = ctrlAim
+
+    # change display to BBone: it just looks nicer
+    bpy.context.object.data.draw_type = 'BBONE'
+    # change display to wire for object
+    bpy.context.object.draw_type = 'WIRE'
+
+    # jump into pose mode and change bones to euler
+    bpy.ops.object.mode_set(mode='POSE')
+    for x in bpy.context.object.pose.bones:
+        x.rotation_mode = 'XYZ'
+
+    # lock the relevant loc, rot and scale
+    bpy.context.object.pose.bones["Crane_Arm"].lock_rotation = [False, True, False]
+    bpy.context.object.pose.bones["Crane_Arm"].lock_scale = [True, False, True]
+    bpy.context.object.pose.bones["Height"].lock_location = [True, True, True]
+    bpy.context.object.pose.bones["Height"].lock_rotation = [True, True, True]
+    bpy.context.object.pose.bones["Height"].lock_scale = [True, False, True]
+
+    # add the custom bone shapes
+    bpy.context.object.pose.bones["Root"].custom_shape = bpy.data.objects["WDGT_Camera_Root"]  # add the widget as custom shape
+    bpy.context.object.data.bones["Root"].show_wire = True                              # set the wireframe checkbox to true
+    bpy.context.object.pose.bones["AIM"].custom_shape = bpy.data.objects["WDGT_AIM"]
+    bpy.context.object.data.bones["AIM"].show_wire = True
+    bpy.context.object.pose.bones["AIM"].custom_shape_transform = bpy.data.objects[rig.name].pose.bones["AIM_child"]  # sets the "At" field to the child
+    bpy.context.object.pose.bones["CTRL"].custom_shape = bpy.data.objects["WDGT_CTRL"]
+    bpy.context.object.data.bones["CTRL"].show_wire = True
+
+    # jump into object mode
+    bpy.ops.object.mode_set(mode='OBJECT')
+
+    # Add constraints to bones:
+    con = rig.pose.bones['AIM_child'].constraints.new('COPY_ROTATION')
+    con.target = rig
+    con.subtarget = "CTRL"
+
+    con = rig.pose.bones['CTRL'].constraints.new('TRACK_TO')
+    con.target = rig
+    con.subtarget = "AIM"
+    con.use_target_z = True
+
+    # Add custom Bone property to CTRL bone
+    ob = bpy.context.object.pose.bones['CTRL']
+    prop = rna_idprop_ui_prop_get(ob, "Lock", create=True)
+    ob["Lock"] = 1.0
+    prop["soft_min"] = prop["min"] = 0.0
+    prop["soft_max"] = prop["max"] = 1.0
+
+    # Add Driver to Lock/Unlock Camera from Aim Target
+    rig = bpy.context.scene.objects.active
+    pose_bone = bpy.data.objects[rig.name].pose.bones['CTRL']
+
+    constraint = pose_bone.constraints["Track To"]
+    inf_driver = constraint.driver_add('influence')
+    inf_driver.driver.type = 'SCRIPTED'
+    var = inf_driver.driver.variables.new()
+    var.name = 'var'
+    var.type = 'SINGLE_PROP'
+
+    # Target the Custom bone property
+    var.targets[0].id = bpy.data.objects[rig.name]
+    var.targets[0].data_path = 'pose.bones["CTRL"]["Lock"]'
+    inf_driver.driver.expression = 'var'
+
+    # Add the camera object:
+    bpy.ops.object.mode_set(mode='OBJECT')
+
+    bpy.ops.object.camera_add(view_align=False, enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0))
+    cam = bpy.context.active_object
+
+    # this will name the Camera Object
+    if 'Crane_Camera' not in context.scene.objects:
+        cam.name = "Crane_Camera"
+    else:
+        cam.name = "Crane_Camera.000"
+
+    # this will name the camera Data Object
+    if "Crane_Camera" not in bpy.context.scene.objects.data.camera:
+        cam.data.name = "Crane_Camera"
+    else:
+        cam.data.name = "Crane_Camera.000"
+
+    cam_data_name = bpy.context.object.data.name
+    bpy.data.cameras[cam_data_name].draw_size = 1.0
+    cam.rotation_euler[0] = 1.5708  # rotate the camera 90 degrees in x
+    cam.location = (0.0, -2.0, 0.0)  # move the camera to the correct postion
+    cam.parent = rig
+    cam.parent_type = "BONE"
+    cam.parent_bone = "CTRL"
+
+    # Set new camera as active camera
+    bpy.context.scene.camera = cam
+
+    # make the camera non-selectable (this can be unlocked in the UI)
+    bpy.context.object.hide_select = True
+
+    # make the rig the active object before finishing
+    bpy.context.scene.objects.active = rig
+    cam.select = False
+    rig.select = True
+
+    return rig
+
+###########################################
+# This is the UI for the Dolly Camera Rig #
+###########################################
+
+
+class DollyCameraUI(bpy.types.Panel):
+    bl_space_type = 'VIEW_3D'
+    bl_region_type = 'UI'
+    bl_label = "Advanced Dolly Camera UI"
+
+    @classmethod
+    def poll(self, context):
+        try:
+            ob = bpy.context.active_object
+            return (ob["rig_id"] == "Dolly_Rig")
+        except (AttributeError, KeyError, TypeError):
+            return False
+
+    def draw(self, context):
+        layout = self.layout
+        ob = bpy.context.active_object
+        arm = context.active_object.data
+        pose_bones = context.active_object.pose.bones
+        # find the children on the rig (the camera name)
+        active_cam = ob.children[0].name
+
+        cam = bpy.data.cameras[bpy.data.objects[active_cam].data.name]
+        box = layout.box()
+        col = box.column()
+        row = col.row()
+
+        # Display Camera Properties
+        col.operator("stereocamera.set_stereo_camera", text="Set Stereo Camera")
+        col.label(text="Clipping:")
+        col.prop(cam, "clip_start", text="Start")
+        col.prop(cam, "clip_end", text="End")
+        col.prop(cam, "type")
+        col.prop(cam, "dof_object")
+        if cam.dof_object is None:
+            col.operator("add.dof_empty", text="Add DOF Empty")
+            col.prop(cam, "dof_distance")
+        col.prop(bpy.data.objects[active_cam], "hide_select", text="Lock Camera Select")
+        col.operator("add.marker_bind", text="Add Marker and Bind")
+        if bpy.context.scene.camera.name != active_cam:
+            col.operator("scene.make_camera_active", text="Make Active Camera", icon='CAMERA_DATA')
+        col.prop(context.active_object, 'show_x_ray', toggle=False, text='X Ray')
+        col.prop(cam, "show_limits")
+        col.prop(cam, "show_title_safe")
+        col.prop(cam, "show_passepartout")
+        col.prop(cam, "passepartout_alpha")
+
+        # Camera Lens
+        col.label(text="Focal Length:")
+        col.prop(cam, "lens", text="Angle")
+
+        # Track to Constraint
+        col.label(text="Tracking:")
+        col.prop(pose_bones["CTRL"], '["Lock"]', text="Aim Lock", slider=True)
+
+###########################################
+# This is the UI for the Crane Rig Camera #
+###########################################
+
+
+class CraneCameraUI(bpy.types.Panel):
+    bl_space_type = 'VIEW_3D'
+    bl_region_type = 'UI'
+    bl_label = "Advanced Crane Camera UI"
+
+    @classmethod
+    def poll(self, context):
+        try:
+            ob = bpy.context.active_object
+            return (ob["rig_id"] == "Crane_Rig")
+        except (AttributeError, KeyError, TypeError):
+            return False
+
+    def draw(self, context):
+        layout = self.layout
+        ob = bpy.context.active_object
+        arm = context.active_object.data
+        pose_bones = context.active_object.pose.bones
+        # find the children on the rig (camera)
+        active_cam = ob.children[0].name
+        cam = bpy.data.cameras[bpy.data.objects[active_cam].data.name]
+
+        box = layout.box()
+        col = box.column()
+        row = col.row()
+
+        # Display Camera Properties
+        col.operator("stereocamera.set_stereo_camera", text="Set Stereo Camera")
+        col.label(text="Clipping:")
+        col.prop(cam, "clip_start", text="Start")
+        col.prop(cam, "clip_end", text="End")
+        col.prop(cam, "type")
+        col.prop(cam, "dof_object")
+        if cam.dof_object is None:
+            col.operator("add.dof_empty", text="Add DOF object")
+            col.prop(cam, "dof_distance")
+        col.prop(bpy.data.objects[active_cam], "hide_select", text="Lock Camera Select")
+        col.operator("add.marker_bind", text="Add Marker and Bind")
+        if bpy.context.scene.camera.name != active_cam:
+            col.operator("scene.make_camera_active", text="Make Active Camera", icon='CAMERA_DATA')
+        col.prop(context.active_object, 'show_x_ray', toggle=False, text='X Ray')
+        col.prop(cam, "show_limits")
+        col.prop(cam, "show_title_safe")
+        col.prop(cam, "show_passepartout")
+        col.prop(cam, "passepartout_alpha")
+
+        # Camera Lens
+        col.label(text="Focal Length:")
+        col.prop(cam, "lens", text="Angle")
+
+        # Track to Constraint
+        col.label(text="Tracking:")
+        col.prop(pose_bones["CTRL"], '["Lock"]', text="Aim Lock", slider=True)
+
+        # make this camera active if more than one camera exists
+        # if cam != bpy.context.scene.camera:
+
+        # col.op(, text="Make Active Camera", toggle=True)
+
+        box = layout.box()
+        col = box.column()
+        row = col.row()
+
+        # Crane arm stuff
+        col.label(text="Crane Arm:")
+        col.prop(pose_bones["Height"], 'scale', index=1, text="Arm Height")
+        col.prop(pose_bones["Crane_Arm"], 'scale', index=1, text="Arm Length")
+
+#################################################################################
+# This is the operator that will call all the functions and build the dolly rig #
+#################################################################################
+
+
+class BuildDollyRig(bpy.types.Operator):
+    """Build a Camera Dolly Rig"""
+    bl_idname = "object.build_dolly_rig"
+    bl_label = "Build Advanced Dolly Camera Rig"
+    bl_options = {'REGISTER', 'UNDO'}
+
+    def execute(self, context):
+
+        # build the Widgets
+        create_root_widget(self, "Camera_Root")
+        create_camera_widget(self, "CTRL")
+        create_aim_widget(self, "AIM")
+
+        # call the function to build the rig
+        build_dolly_rig(context)
+        return {'FINISHED'}
+
+#################################################################################
+# This is the operator that will call all the functions and build the crane rig #
+#################################################################################
+
+
+class BuildCraneRig(bpy.types.Operator):
+    """Build a Camera Crane Rig"""
+    bl_idname = "object.build_crane_rig"
+    bl_label = "Build Advanced Crane Camera Rig"
+    bl_options = {'REGISTER', 'UNDO'}
+
+    def execute(self, context):
+
+        # build the Widgets
+        create_root_widget(self, "Camera_Root")
+        create_camera_widget(self, "CTRL")
+        create_aim_widget(self, "AIM")
+
+        # call the function to build the rig
+        build_crane_rig(context)
+        return {'FINISHED'}
+
+###########################
+#      Registration:      #
+###########################
+
+
+# dolly button in Armature menu
+def add_dolly_button(self, context):
+    self.layout.operator(
+        BuildDollyRig.bl_idname,
+        text="Advanced Dolly Camera Rig",
+        icon='CAMERA_DATA')
+
+
+# crane button in Armature menu
+def add_crane_button(self, context):
+    self.layout.operator(
+        BuildCraneRig.bl_idname,
+        text="Advanced Crane Camera Rig",
+        icon='CAMERA_DATA')
+
+
+def register():
+    bpy.utils.register_class(BuildDollyRig)
+    bpy.utils.register_class(BuildCraneRig)
+    bpy.utils.register_class(DollyCameraUI)
+    bpy.utils.register_class(CraneCameraUI)
+    bpy.utils.register_class(MakeCameraActive)
+    bpy.utils.register_class(AddMarkerBind)
+    bpy.utils.register_class(AddDofEmpty)
+    bpy.types.INFO_MT_armature_add.append(add_dolly_button)
+    bpy.types.INFO_MT_armature_add.append(add_crane_button)
+
+
+def unregister():
+    bpy.utils.unregister_class(BuildDollyRig)
+    bpy.utils.unregister_class(BuildCraneRig)
+    bpy.utils.unregister_class(DollyCameraUI)
+    bpy.utils.unregister_class(CraneCameraUI)
+    bpy.utils.unregister_class(MakeCameraActive)
+    bpy.utils.unregister_class(AddMarkerBind)
+    bpy.utils.unregister_class(AddDofEmpty)
+    bpy.types.INFO_MT_armature_add.remove(add_dolly_button)
+    bpy.types.INFO_MT_armature_add.remove(add_crane_button)
+
+if __name__ == "__main__":
+    register()