Commit fdc03fdf authored by Brendon Murphy's avatar Brendon Murphy

merged add objects panel (superseded by create tab) to dynanic toolshelf addon.

parent 9254ee78
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Add Objects Panel",
"author": "Murat Egretli (Demohero)",
"version": (1, 2),
"blender": (2, 71, 0),
"location": "View3D > Toolshelf > Addons",
"description": "add objects(mesh, curve etc.) from Toolbar",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/",
"tracker_url": "https://developer.blender.org/T22154",
"category": "3D View"}
import bpy
class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
class VIEW3D_PT_add_menu(View3DPanel,bpy.types.Panel):
bl_context = "objectmode"
bl_label = "Add Objects"
bl_category = 'Addons'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.label("Primitive Object")
layout.menu("INFO_MT_mesh_add", text="Mesh", icon='OUTLINER_OB_MESH')
layout.menu("INFO_MT_curve_add", text="Curve", icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_surface_add", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
layout.label("Object Helpers")
layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.operator_menu_enum("object.group_instance_add", "group",
text="Group Instance",
icon='OUTLINER_OB_EMPTY')
layout.label("3d View Objects")
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
# register the class
def register():
bpy.utils.register_module(__name__)
pass
def unregister():
bpy.utils.unregister_module(__name__)
pass
if __name__ == "__main__":
register()
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