Newer
Older
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
description="Amount texture affects color of the horizon"
"",
soft_min=0.0, soft_max=1.0, default=1.0)
object: StringProperty(
name="Object",
description="Object to use for mapping with Object texture coordinates",
default="")
texture_coords: EnumProperty(
name="Coordinates",
description="Texture coordinates used to map the texture onto the background",
items=(("VIEW", "View", "Use view vector for the texture coordinates"),
("GLOBAL", "Global", "Use global coordinates for the texture coordinates (interior mist)"),
("ANGMAP", "AngMap", "Use 360 degree angular coordinates, e.g. for spherical light probes"),
("SPHERE", "Sphere", "For 360 degree panorama sky, spherical mapped, only top half"),
("EQUIRECT", "Equirectangular", "For 360 degree panorama sky, equirectangular mapping"),
("TUBE", "Tube", "For 360 degree panorama sky, cylindrical mapped, only top half"),
("OBJECT", "Object", "Use linked object’s coordinates for texture coordinates")),
default="VIEW")
use_map_blend: BoolProperty(
name="Blend Map", description="Affect the color progression of the background",
default=True)
use_map_horizon: BoolProperty(
name="Horizon Map", description="Affect the color of the horizon",
default=False)
use_map_zenith_down: BoolProperty(
name="", description="Affect the color of the zenith below",
default=False)
use_map_zenith_up: BoolProperty(
name="Zenith Up Map", description="Affect the color of the zenith above",
default=False)
zenith_down_factor: FloatProperty(
name="Zenith Down",
description="Amount texture affects color of the zenith below",
soft_min=0.0, soft_max=1.0, default=1.0)
zenith_up_factor: FloatProperty(
name="Zenith Up",
description="Amount texture affects color of the zenith above",
soft_min=0.0, soft_max=1.0, default=1.0)
'''
#class WORLD_TEXTURE_SLOTS_UL_layerlist(bpy.types.UIList):
# texture_slots:
class WorldTextureSlots(bpy.props.PropertyGroup):
index = bpy.prop.PropertyInt(name='index')
#foo = random prop
bpy.types.World.texture_slots = bpy.props.CollectionProperty(type=PropertyGroup)
for i in range(18): # length of world texture slots
world.texture_slots.add()
'''
Bastien Montagne
committed
###############################################################################
# Text POV properties.
###############################################################################
class RenderPovSettingsText(PropertyGroup):
Maurice Raybaud
committed
name="Custom Code",
Maurice Raybaud
committed
description="rendered source: Both adds text at the "
"top of the exported POV-Ray file",
items=(("3dview", "View", ""),
("text", "Text", ""),
("both", "Both", "")),
default="text")
###############################################################################
# Povray Preferences.
###############################################################################
class PovrayPreferences(AddonPreferences):
bl_idname = __name__
branch_feature_set_povray: EnumProperty(
name="Feature Set",
description="Choose between official (POV-Ray) or (UberPOV) "
"development branch features to write in the pov file",
items= (('povray', 'Official POV-Ray', '','PLUGIN', 0),
('uberpov', 'Unofficial UberPOV', '', 'PLUGIN', 1)),
default='povray'
)
filepath_povray: StringProperty(
name="Binary Location",
description="Path to renderer executable",
subtype='FILE_PATH',
)
Maurice Raybaud
committed
name="Includes Location",
description="Path to Insert Menu files",
subtype='FILE_PATH',
def draw(self, context):
layout = self.layout
layout.prop(self, "branch_feature_set_povray")
layout.prop(self, "filepath_povray")
Maurice Raybaud
committed
layout.prop(self, "docpath_povray")
classes = (
PovrayPreferences,
RenderPovSettingsCamera,
RenderPovSettingsWorld,
RenderPovSettingsMaterial,
MaterialRaytraceMirror,
MaterialSubsurfaceScattering,
RenderPovSettingsObject,
RenderPovSettingsScene,
RenderPovSettingsText,
RenderPovSettingsTexture,
)
Bastien Montagne
committed
def register():
#bpy.utils.register_module(__name__) #DEPRECATED Now imported from bpy.utils import register_class
for cls in classes:
register_class(cls)
render.register()
ui.register()
primitives.register()
nodes.register()
'''
bpy.types.VIEW3D_MT_add.prepend(ui.menu_func_add)
bpy.types.TOPBAR_MT_file_import.append(ui.menu_func_import)
bpy.types.TEXT_MT_templates.append(ui.menu_func_templates)
bpy.types.RENDER_PT_povray_radiosity.prepend(ui.rad_panel_func)
bpy.types.LIGHT_PT_POV_light.prepend(ui.light_panel_func)
bpy.types.WORLD_PT_world.prepend(ui.world_panel_func)
# was used for parametric objects but made the other addon unreachable on
# unregister for other tools to use created a user action call instead
#addon_utils.enable("add_mesh_extra_objects", default_set=False, persistent=True)
#bpy.types.TEXTURE_PT_context_texture.prepend(TEXTURE_PT_povray_type)
'''
bpy.types.NODE_HT_header.append(ui.menu_func_nodes)
nodeitems_utils.register_node_categories("POVRAYNODES", node_categories)
Bastien Montagne
committed
bpy.types.Scene.pov = PointerProperty(type=RenderPovSettingsScene)
#bpy.types.Modifier.pov = PointerProperty(type=RenderPovSettingsModifier)
Bastien Montagne
committed
bpy.types.Material.pov = PointerProperty(type=RenderPovSettingsMaterial)
bpy.types.Material.pov_subsurface_scattering = PointerProperty(type=MaterialSubsurfaceScattering)
bpy.types.Material.pov_raytrace_mirror = PointerProperty(type=MaterialRaytraceMirror)
Bastien Montagne
committed
bpy.types.Texture.pov = PointerProperty(type=RenderPovSettingsTexture)
bpy.types.Object.pov = PointerProperty(type=RenderPovSettingsObject)
bpy.types.Camera.pov = PointerProperty(type=RenderPovSettingsCamera)
bpy.types.Light.pov = PointerProperty(type=RenderPovSettingsLight)
bpy.types.World.pov = PointerProperty(type=RenderPovSettingsWorld)
bpy.types.Material.texture_slots = CollectionProperty(type = MaterialTextureSlot)
bpy.types.World.texture_slots = CollectionProperty(type = WorldTextureSlot)
Bastien Montagne
committed
bpy.types.Text.pov = PointerProperty(type=RenderPovSettingsText)
Bastien Montagne
committed
Bastien Montagne
committed
def unregister():
del bpy.types.Scene.pov
del bpy.types.Material.pov
del bpy.types.Material.pov_subsurface_scattering
del bpy.types.Material.pov_raytrace_mirror
Bastien Montagne
committed
del bpy.types.Texture.pov
del bpy.types.Object.pov
del bpy.types.Camera.pov
Bastien Montagne
committed
del bpy.types.Text.pov
nodeitems_utils.unregister_node_categories("POVRAYNODES")
bpy.types.NODE_HT_header.remove(ui.menu_func_nodes)
#bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_povray_type)
Maurice Raybaud
committed
#addon_utils.disable("add_mesh_extra_objects", default_set=False)
bpy.types.WORLD_PT_POV_world.remove(ui.world_panel_func)
bpy.types.LIGHT_PT_POV_light.remove(ui.light_panel_func)
bpy.types.RENDER_PT_povray_radiosity.remove(ui.rad_panel_func)
bpy.types.TEXT_MT_templates.remove(ui.menu_func_templates)
Brecht Van Lommel
committed
bpy.types.TOPBAR_MT_file_import.remove(ui.menu_func_import)
bpy.types.VIEW3D_MT_add.remove(ui.menu_func_add)
'''
#bpy.utils.unregister_module(__name__)
Bastien Montagne
committed
nodes.unregister()
primitives.unregister()
ui.unregister()
render.unregister()
for cls in reversed(classes):
unregister_class(cls)
Campbell Barton
committed