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add_light_template.py 4.80 KiB
# gpl: author Rebellion

import bpy
from bpy.types import Operator
from bpy.props import BoolProperty


def add_lamps(self, context):

    if self.bKeyLight:
        keyLight = bpy.data.lamps.new(name="Key_Light", type="SPOT")
        ob = bpy.data.objects.new("Key_Light", keyLight)
        constraint = ob.constraints.new(type='COPY_LOCATION')
        constraint.use_offset = True
        constraint.owner_space = 'LOCAL'
        constraint.target = self.camera
        constraint = ob.constraints.new(type='TRACK_TO')
        constraint.target = self.target
        constraint.track_axis = 'TRACK_NEGATIVE_Z'
        constraint.up_axis = 'UP_X'
        constraint.owner_space = 'LOCAL'
        bpy.context.scene.objects.link(ob)
        ob.rotation_euler[2] = -0.785398

    if self.bFillLight:
        fillLight = bpy.data.lamps.new(name="Fill_Light", type="SPOT")
        ob = bpy.data.objects.new("Fill_Light", fillLight)
        constraint = ob.constraints.new(type='COPY_LOCATION')
        constraint.use_offset = True
        constraint.owner_space = 'LOCAL'
        constraint.target = self.camera
        constraint = ob.constraints.new(type='TRACK_TO')
        constraint.target = self.target
        constraint.track_axis = 'TRACK_NEGATIVE_Z'
        constraint.up_axis = 'UP_X'
        constraint.owner_space = 'LOCAL'
        bpy.context.scene.objects.link(ob)
        ob.rotation_euler[2] = 0.785398
        ob.data.energy = 0.3

    if self.bBackLight:
        backLight = bpy.data.lamps.new(name="Back_Light", type="SPOT")
        ob = bpy.data.objects.new("Back_Light", backLight)
        constraint = ob.constraints.new(type='COPY_LOCATION')
        constraint.use_offset = True
        constraint.owner_space = 'LOCAL'
        constraint.target = self.camera
        constraint = ob.constraints.new(type='TRACK_TO')
        constraint.target = self.target
        constraint.track_axis = 'TRACK_NEGATIVE_Z'
        constraint.up_axis = 'UP_X'
        constraint.owner_space = 'LOCAL'
        bpy.context.scene.objects.link(ob)
        ob.rotation_euler[2] = 3.14159
        ob.data.energy = 0.2

    if self.camera_constraint and self.camera is not None and \
       self.camera.type == "CAMERA":

        constraint = self.camera.constraints.new(type='TRACK_TO')
        constraint.target = self.target
        constraint.track_axis = 'TRACK_NEGATIVE_Z'
        constraint.up_axis = 'UP_Y'


class OBJECT_OT_add_light_template(Operator):
    bl_idname = "object.add_light_template"
    bl_label = "Add Light Template"
    bl_description = ("Add Key, Fill and Back Lights to the Scene\n"
                      "Needs an existing Active Object")
    bl_options = {'REGISTER', 'UNDO'}

    camera = None
    target = None

    bKeyLight = BoolProperty(
            name="Key Light",
            description="Enable Key Light in the Scene",
            default=True
            )
    bFillLight = BoolProperty(
            name="Fill Light",
            description="Enable Fill Light in the Scene",
            default=True
            )
    bBackLight = BoolProperty(
            name="Back Light",
            description="Enable Back Light in the Scene",
            default=True
            )
    camera_constraint = BoolProperty(
            name="Camera Constraint",
            description="Add a Constraint to the Camera Object",
            default=False
            )

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        try:
            objects = context.selected_objects

            if len(objects) == 2:
                for ob in objects:
                    if ob.type == 'CAMERA':
                        self.camera = ob
                    else:
                        self.target = ob
            elif len(objects) == 1:
                if objects[0].type == 'CAMERA':
                    self.camera = objects[0]
                    bpy.ops.object.empty_add()
                    self.target = context.active_object
                else:
                    self.camera = context.scene.camera
                    self.target = context.active_object
            elif len(objects) == 0:
                bpy.ops.object.empty_add()
                self.target = context.active_object
                self.camera = context.scene.camera

            add_lamps(self, context)

        except Exception as e:
            self.report({'WARNING'},
                        "Some operations could not be performed (See Console for more info)")

            print("\n[Add Advanced  Objects]\nOperator: "
                  "object.add_light_template\nError: {}".format(e))

        return {'FINISHED'}


def register():
    bpy.utils.register_class(OBJECT_OT_add_light_template)


def unregister():
    bpy.utils.unregister_class(OBJECT_OT_add_light_template)


if __name__ == "__main__":
    register()