From 0136e9077946a4db81506d0b89f2681ba3b1073f Mon Sep 17 00:00:00 2001
From: Bastien Montagne <montagne29@wanadoo.fr>
Date: Mon, 18 May 2015 20:20:26 +0200
Subject: [PATCH] FBX export: angles are in degrees in FBX (*sigh* again).

---
 io_scene_fbx/export_fbx_bin.py | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 126455942..8f9f53cb8 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1860,8 +1860,9 @@ def fbx_animations_do(scene_data, ref_id, f_start, f_end, start_zero, objects=No
     for ob_obj in objects:
         ACNW = AnimationCurveNodeWrapper
         loc, rot, scale, _m, _mr = ob_obj.fbx_object_tx(scene_data)
+        rot_deg = tuple(convert_rad_to_deg_iter(rot))
         animdata_ob[ob_obj] = (ACNW(ob_obj.key, 'LCL_TRANSLATION', ob_obj.is_bone and force_keying, loc),
-                               ACNW(ob_obj.key, 'LCL_ROTATION', ob_obj.is_bone and force_keying, rot),
+                               ACNW(ob_obj.key, 'LCL_ROTATION', ob_obj.is_bone and force_keying, rot_deg),
                                ACNW(ob_obj.key, 'LCL_SCALING', ob_obj.is_bone and force_keying, scale))
         p_rots[ob_obj] = rot
 
-- 
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