diff --git a/rigify/rigs/biped/arm/deform.py b/rigify/rigs/biped/arm/deform.py index 0e671359106581519c48d7fe5aab08a51917de98..265c944de257efa1387853d3520f510825d81b85 100644 --- a/rigify/rigs/biped/arm/deform.py +++ b/rigify/rigs/biped/arm/deform.py @@ -48,7 +48,7 @@ def align_roll(obj, bone1, bone2): rot_mat = Matrix.Rotation(angle, 3, axis) # Roll factor - x3 = x1 * rot_mat + x3 = rot_mat * x1 dot = x2 * x3 if dot > 1.0: dot = 1.0 @@ -60,7 +60,7 @@ def align_roll(obj, bone1, bone2): bone1_e.roll = roll # Check if we rolled in the right direction - x3 = bone1_e.x_axis * rot_mat + x3 = rot_mat * bone1_e.x_axis check = x2 * x3 # If not, reverse diff --git a/rigify/rigs/biped/leg/deform.py b/rigify/rigs/biped/leg/deform.py index d0f98e4a33f939357c9f6d8dedce211783e6f832..3a64913943cf2fe190c1df1d689791348046e656 100644 --- a/rigify/rigs/biped/leg/deform.py +++ b/rigify/rigs/biped/leg/deform.py @@ -48,7 +48,7 @@ def align_roll(obj, bone1, bone2): rot_mat = Matrix.Rotation(angle, 3, axis) # Roll factor - x3 = x1 * rot_mat + x3 = rot_mat * x1 dot = x2 * x3 if dot > 1.0: dot = 1.0 @@ -60,7 +60,7 @@ def align_roll(obj, bone1, bone2): bone1_e.roll = roll # Check if we rolled in the right direction - x3 = bone1_e.x_axis * rot_mat + x3 = rot_mat * bone1_e.x_axis check = x2 * x3 # If not, reverse