From 01e5dd5dd8f03b647b207a88d5a9bafd1cc49dc5 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Vil=C3=A9m=20Duha?= <vilda.novak@gmail.com>
Date: Tue, 3 Sep 2019 10:04:15 +0200
Subject: [PATCH] BlenderKit: fix a bug where bound box wasn't drawn if in the
 area where normally asset bar is.

---
 blenderkit/ui.py | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/blenderkit/ui.py b/blenderkit/ui.py
index 966d35bb7..7d60ef8c0 100644
--- a/blenderkit/ui.py
+++ b/blenderkit/ui.py
@@ -1096,6 +1096,7 @@ def mouse_in_area(mx, my, x, y, w, h):
 
 def mouse_in_asset_bar(mx, my):
     ui_props = bpy.context.scene.blenderkitUI
+
     if ui_props.bar_y - ui_props.bar_height < my < ui_props.bar_y \
             and mx > ui_props.bar_x and mx < ui_props.bar_x + ui_props.bar_width:
         return True
@@ -1401,7 +1402,7 @@ class AssetBarOperator(bpy.types.Operator):
 
             else:
                 result = False
-                if ui_props.dragging and not mouse_in_asset_bar(mx, my) and mouse_in_region(r, mx, my):
+                if ui_props.dragging and mouse_in_region(r, mx, my):
                     ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = mouse_raycast(
                         context, mx, my)
                     # MODELS can be dragged on scene floor
-- 
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