From 044a574f371b51ce1084f393426517709998ccb0 Mon Sep 17 00:00:00 2001
From: Julien Duroure <julien.duroure@gmail.com>
Date: Fri, 1 Mar 2019 06:53:14 +0100
Subject: [PATCH] glTF importer: Fix bug adding armature when there is already
 an armature in anthoer scene

---
 io_scene_gltf2/blender/imp/gltf2_blender_gltf.py | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index 637cd72f5..0df29b94e 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -48,6 +48,9 @@ class BlenderGlTF():
 
         threshold = 0.001
         for armobj in [obj for obj in bpy.data.objects if obj.type == "ARMATURE"]:
+            # Take into account only armature from this scene
+            if armobj.name not in bpy.context.view_layer.objects:
+                continue
             bpy.context.view_layer.objects.active = armobj
             armature = armobj.data
             bpy.ops.object.mode_set(mode="EDIT")
-- 
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