diff --git a/3D_Cursor_Menu-2_5.py b/space_view3d_cursor_menu.py
similarity index 100%
rename from 3D_Cursor_Menu-2_5.py
rename to space_view3d_cursor_menu.py
diff --git a/space_view3d_panel_measure.py b/space_view3d_panel_measure.py
new file mode 100644
index 0000000000000000000000000000000000000000..8d8ab1cc632396bec645e9a2708370b83e6b0062
--- /dev/null
+++ b/space_view3d_panel_measure.py
@@ -0,0 +1,549 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+from bpy.props import *
+
+# Precicion for display of float values.
+PRECISION = 5
+
+bl_addon_info = {
+    'name': '3D View: Measure panel',
+    'author': 'Buerbaum Martin (Pontiac)',
+    'version': '0.6.3',
+    'blender': (2, 5, 3),
+    'location': 'View3D > Properties > Measure',
+    'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Panel_Measure',
+    'category': '3D View'}
+
+__bpydoc__ = """
+Measure panel
+
+This script displays in OBJECT MODE:
+* The distance of the 3D cursor to the origin of the
+  3D space (if NOTHING is selected).
+* The distance of the 3D cursor to the center of an object
+  (if exactly ONE object is selected).
+* The distance between 2 object centers
+  (if exactly TWO objects are selected).
+* The surface area of any selected mesh object.
+
+Display in EDIT MODE (Local and Global space supported):
+* The distance of the 3D cursor to the origin
+  (in Local space it is the object center instead).
+* The distance of the 3D cursor to a selected vertex.
+* The distance between 2 selected vertices.
+
+Usage:
+
+This functionality can be accessed via the
+"Properties" panel in 3D View ([N] key).
+
+It's very helpful to use one or two "Empty" objects with
+"Snap during transform" enabled for fast measurement.
+
+Version history:
+v0.6.3 - Added register & unregister functions.
+v0.6.2 - Fixed precision of second area property.
+    Reduced display precision to 5 (instead of 6).
+    Added (commented out code) for shortcut [F5] for
+    updating EditMode selection & calculation.
+    Changed the script so it can be managed from the "Add-Ons" tab
+    in the user preferences.
+    Corrected FSF address.
+v0.6.1 - Updated reenter_editmode operator description.
+    Fixed search for selected mesh objects.
+    Added "BU^2" after values that are not yet translated via "unit".
+v0.6
+    *) Fix:  Removed EditMode/ObjectMode toggle stuff. This causes all the
+       crashes and is generally not stable.
+       Instead I've added a manual "refresh" button.
+       I registered a new operator OBJECT_OT_reenter_editmode for this.
+    *) Use "unit" settings (i.e. none/metric/imperial)
+    *) Fix: Only display surface area (>=3 objects) if return value is >=0.
+    *) Minor: Renamed objectFaceArea to objectSurfaceArea
+    *) Updated Vector() and tuple() usage.
+    *) Fixed some comments.
+v0.5 - Global surface area (object mode) is now calculated as well.
+    Support area calculation for face selection.
+    Also made measurement panel closed by default. (Area calculation
+    may use up a lot of CPU/RAM in extreme cases)
+v0.4.1 - Various cleanups.
+    Using the shorter "scene" instead of "context.scene"
+    New functions measureGlobal() and measureLocal() for
+    user-friendly access to the "space" setting.
+v0.4 - Calculate & display the surface area of mesh
+    objects (local space only right now).
+    Expanded global/local switch.
+    Made "local" option for 3Dcursor-only in edit mode actually work.
+    Fixed local/global calculation for 3Dcursor<->vertex in edit mode.
+v0.3.2 - Fixed calculation & display of local/global coordinates.
+    The user can now select via dropdown which space is wanted/needed
+    Basically this is a bugfix and new feature at the same time :-)
+v0.3.1 - Fixed bug where "measure_panel_dist" wasn't defined
+    before it was used.
+    Also added the distance calculation "origin -> 3D cursor" for edit mode.
+v0.3 - Support for mesh edit mode (1 or 2 selected vertices)
+v0.2.1 - Small fix (selecting nothing didn't calculate the distance
+    of the cursor from the origin anymore)
+v0.2 - Distance value is now displayed via a FloatProperty widget (and
+    therefore saved to file too right now [according to ideasman42].
+    The value is save inside the scene right now.)
+    Thanks goes to ideasman42 (Campbell Barton) for helping me out on this.
+v0.1 - Initial revision. Seems to work fine for most purposes.
+
+TODO:
+
+There is a random segmentation fault when moving the 3D cursor in edit mode.
+Mainly this happens when clicking inside the white circle of the translation
+manipulator. There may be other cases though.
+
+See the other "todo" comments below.
+"""
+
+
+# Calculate the surface area of a mesh object.
+# *) Set selectedOnly=1 if you only want to count selected faces.
+# *) Set globalSpace=1 if you want to calculate
+#    the global surface area (object mode).
+# Note: Be sure you have updated the mesh data before
+#       running this with selectedOnly=1!
+# @todo Support other object types (surfaces, etc...)?
+# @todo Is there a better way to handle
+#       global calculation? (transformed mesh)
+
+
+def objectSurfaceArea(obj, selectedOnly, globalSpace):
+    if (obj and obj.type == 'MESH' and obj.data):
+        areaTotal = 0
+
+        # Apply transformation if needed.
+#        remove = 0
+        if globalSpace:
+#            remove = 1
+            mesh = obj.data.copy()
+            mesh.transform(obj.matrix)
+        else:
+            mesh = obj.data
+
+        # Count the area of all the faces.
+        for face in mesh.faces:
+            if (not selectedOnly
+                or face.selected):
+                areaTotal += face.area
+
+#        # Remove temp mesh again.
+#        if remove:
+#            bpy.context.main.meshes.remove(mesh)
+
+        return areaTotal
+
+    # We can not calculate an area for this object.
+    return -1
+
+
+# User friendly access to the "space" setting.
+def measureGlobal(scene):
+    return (scene.measure_panel_transform == "measure_global")
+
+
+# User friendly access to the "space" setting.
+def measureLocal(scene):
+    return (scene.measure_panel_transform == "measure_local")
+
+
+class OBJECT_OT_reenter_editmode(bpy.types.Operator):
+    bl_label = "Re-enter EditMode"
+    bl_idname = "reenter_editmode"
+    bl_description = "Update mesh data of an active mesh object." \
+        " This is done by exiting and re-entering mesh edit mode."
+
+    def invoke(self, context, event):
+
+        # Get the active object.
+        obj = context.active_object
+
+        if (obj and obj.type == 'MESH' and context.mode == 'EDIT_MESH'):
+            # Exit and re-enter mesh EditMode.
+            bpy.ops.object.mode_set(mode='OBJECT')
+            bpy.ops.object.mode_set(mode='EDIT')
+            return {'FINISHED'}
+
+        return {'CANCELLED'}
+
+
+class VIEW3D_PT_measure(bpy.types.Panel):
+    bl_space_type = 'VIEW_3D'
+    bl_region_type = 'UI'
+    bl_label = "Measure"
+    bl_default_closed = True
+
+    def draw(self, context):
+        from Mathutils import Vector, Matrix
+
+        layout = self.layout
+        scene = context.scene
+
+        # Get the active object.
+        obj = context.active_object
+
+        # Define a temporary attribute for the distance value
+        scene.FloatProperty(
+            name="Distance",
+            attr="measure_panel_dist",
+            precision=PRECISION,
+            unit="LENGTH")
+        scene.FloatProperty(
+            attr="measure_panel_area1",
+            precision=PRECISION,
+            unit="AREA")
+        scene.FloatProperty(
+            attr="measure_panel_area2",
+            precision=PRECISION,
+            unit="AREA")
+
+        TRANSFORM = [
+            ("measure_global", "Global",
+                "Calculate values in global space."),
+            ("measure_local", "Local",
+                "Calculate values inside the local object space.")]
+
+        # Define dropdown for the global/local setting
+        bpy.types.Scene.EnumProperty(
+            attr="measure_panel_transform",
+            name="Space",
+            description="Choose in which space you want to measure.",
+            items=TRANSFORM,
+            default='measure_global')
+
+        if (context.mode == 'EDIT_MESH'):
+            if (obj and obj.type == 'MESH' and obj.data):
+                # "Note: a Mesh will return the selection state of the mesh
+                # when EditMode was last exited. A Python script operating
+                # in EditMode must exit EditMode before getting the current
+                # selection state of the mesh."
+                # http://www.blender.org/documentation/249PythonDoc/
+                # /Mesh.MVert-class.html#sel
+                # We can only provide this by existing & re-entering EditMode.
+                # @todo: Better way to do this?
+
+                # Get mesh data from Object.
+                mesh = obj.data
+
+                # Get transformation matrix from object.
+                ob_mat = obj.matrix
+                # Also make an inversed copy! of the matrix.
+                ob_mat_inv = ob_mat.copy()
+                Matrix.invert(ob_mat_inv)
+
+                # Get the selected vertices.
+                # @todo: Better (more efficient) way to do this?
+                verts_selected = [v for v in mesh.verts if v.selected == 1]
+
+                if len(verts_selected) == 0:
+                    # Nothing selected.
+                    # We measure the distance from the origin to the 3D cursor.
+                    dist_vec = scene.cursor_location
+
+                    # Convert to local space, if needed.
+                    if measureLocal(scene):
+                        obj_loc = Vector(tuple(obj.location))
+                        dist_vec = (dist_vec - obj_loc) * ob_mat_inv
+
+                    scene.measure_panel_dist = dist_vec.length
+
+                    row = layout.row()
+                    row.prop(scene, "measure_panel_dist")
+
+                    row = layout.row()
+                    row.label(text="", icon='CURSOR')
+                    row.label(text="", icon='ARROW_LEFTRIGHT')
+                    row.label(text="Origin [0,0,0]")
+
+                    row = layout.row()
+                    row.operator("reenter_editmode",
+                        text="Update selection & distance")
+#                       @todo
+#                        description="The surface area value can" \
+#                            " not be updated in mesh edit mode" \
+#                            " automatically. Press this button" \
+#                            " to do this manually, after you changed" \
+#                            " the selection.")
+
+                    row = layout.row()
+                    row.prop(scene,
+                        "measure_panel_transform",
+                        expand=True)
+
+                elif len(verts_selected) == 1:
+                    # One vertex selected.
+                    # We measure the distance from the
+                    # selected vertex object to the 3D cursor.
+                    cur_loc = scene.cursor_location
+                    vert_loc = Vector(tuple(verts_selected[0].co))
+                    obj_loc = Vector(tuple(obj.location))
+
+                    # Convert to local or global space.
+                    if measureLocal(scene):
+                        dist_vec = vert_loc - (cur_loc - obj_loc) * ob_mat_inv
+                    else:
+                        dist_vec = vert_loc * ob_mat + obj_loc - cur_loc
+
+                    scene.measure_panel_dist = dist_vec.length
+
+                    row = layout.row()
+                    row.prop(scene, "measure_panel_dist")
+
+                    row = layout.row()
+                    row.label(text="", icon='CURSOR')
+                    row.label(text="", icon='ARROW_LEFTRIGHT')
+                    row.label(text="", icon='VERTEXSEL')
+
+                    row = layout.row()
+                    row.operator("reenter_editmode",
+                        text="Update selection & distance")
+
+                    row = layout.row()
+                    row.prop(scene,
+                        "measure_panel_transform",
+                        expand=True)
+
+                elif len(verts_selected) == 2:
+                    # Two vertices selected.
+                    # We measure the distance between the
+                    # two selected vertices.
+                    vert1_loc = Vector(tuple(verts_selected[0].co))
+                    vert2_loc = Vector(tuple(verts_selected[1].co))
+
+                    # Convert to local or global space.
+                    if measureLocal(scene):
+                        dist_vec = vert1_loc - vert2_loc
+                    else:
+                        dist_vec = vert1_loc * ob_mat - vert2_loc * ob_mat
+
+                    scene.measure_panel_dist = dist_vec.length
+
+                    row = layout.row()
+                    row.prop(scene, "measure_panel_dist")
+
+                    row = layout.row()
+                    row.label(text="", icon='VERTEXSEL')
+                    row.label(text="", icon='ARROW_LEFTRIGHT')
+                    row.label(text="", icon='VERTEXSEL')
+
+                    row = layout.row()
+                    row.operator("reenter_editmode",
+                        text="Update selection & distance")
+
+                    row = layout.row()
+                    row.prop(scene,
+                        "measure_panel_transform",
+                        expand=True)
+
+                else:
+                    # Get selected faces
+                    # @todo: Better (more efficient) way to do this?
+                    faces_selected = [f for f in mesh.faces if f.selected == 1]
+
+                    if len(faces_selected) > 0:
+                        area = objectSurfaceArea(obj, True,
+                            measureGlobal(scene))
+                        if (area >= 0):
+                            row = layout.row()
+                            row.label(text="Surface area (selected faces):")
+
+                            row = layout.row()
+                            row.label(
+                                text=str(len(faces_selected)),
+                                icon='FACESEL')
+                            scene.measure_panel_area1 = area
+                            row.prop(scene, "measure_panel_area1")
+
+                            row = layout.row()
+                            row.operator("reenter_editmode",
+                                text="Update selection & area")
+
+                            row = layout.row()
+                            row.prop(scene,
+                                "measure_panel_transform",
+                                expand=True)
+
+                    else:
+                        row = layout.row()
+                        row.label(text="Selection not supported.", icon='INFO')
+
+                        row = layout.row()
+                        row.operator("reenter_editmode",
+                            text="Update selection")
+
+        elif (context.mode == 'OBJECT'):
+            # We are working on object mode.
+
+            if (context.selected_objects
+                and len(context.selected_objects) > 2):
+                # We have more that 2 objects selected...
+
+                mesh_objects = [o for o in context.selected_objects
+                    if (o.type == 'MESH' and o.data)]
+
+                if (len(mesh_objects) > 0):
+                    # ... and at least one of them is a mesh.
+
+                    # Calculate and display surface area of the objects.
+                    # @todo: Convert to scene units! We do not have a
+                    # FloatProperty field here for automatic conversion.
+                    row = layout.row()
+                    row.label(text="Surface area:")
+
+                    row = layout.row()
+                    for o in mesh_objects:
+                        area = objectSurfaceArea(o, False,
+                            measureGlobal(scene))
+                        if (area >= 0):
+                            row = layout.row()
+                            row.label(text=o.name, icon='OBJECT_DATA')
+                            row.label(text=str(round(area, PRECISION))
+                                + " BU^2")
+
+                    row = layout.row()
+                    row.prop(scene,
+                        "measure_panel_transform",
+                        expand=True)
+
+            elif (context.selected_objects
+                  and len(context.selected_objects) == 2):
+                # 2 objects selected.
+                # We measure the distance between the 2 selected objects.
+                obj1 = context.selected_objects[0]
+                obj2 = context.selected_objects[1]
+                obj1_loc = Vector(tuple(obj1.location))
+                obj2_loc = Vector(tuple(obj2.location))
+                dist_vec = obj1_loc - obj2_loc
+
+                scene.measure_panel_dist = dist_vec.length
+
+                row = layout.row()
+                row.prop(scene, "measure_panel_dist")
+
+                row = layout.row()
+                row.label(text="", icon='OBJECT_DATA')
+                row.prop(obj1, "name", text="")
+
+                row.label(text="", icon='ARROW_LEFTRIGHT')
+
+                row.label(text="", icon='OBJECT_DATA')
+                row.prop(obj2, "name", text="")
+
+                # Calculate and display surface area of the objects.
+                area1 = objectSurfaceArea(obj1, False, measureGlobal(scene))
+                area2 = objectSurfaceArea(obj2, False, measureGlobal(scene))
+                if (area1 >= 0 or area2 >= 0):
+                    row = layout.row()
+                    row.label(text="Surface area:")
+
+                    if (area1 >= 0):
+                        row = layout.row()
+                        row.label(text=obj1.name, icon='OBJECT_DATA')
+                        scene.measure_panel_area1 = area1
+                        row.prop(scene, "measure_panel_area1")
+
+                    if (area2 >= 0):
+                        row = layout.row()
+                        row.label(text=obj2.name, icon='OBJECT_DATA')
+                        scene.measure_panel_area2 = area2
+                        row.prop(scene, "measure_panel_area2")
+
+                    row = layout.row()
+                    row.prop(scene,
+                        "measure_panel_transform",
+                        expand=True)
+
+            elif (obj and  obj.selected
+                  and context.selected_objects
+                  and len(context.selected_objects) == 1):
+                # One object selected.
+                # We measure the distance from the
+                # selected & active) object to the 3D cursor.
+                cur_loc = scene.cursor_location
+                obj_loc = Vector(tuple(obj.location))
+                dist_vec = obj_loc - cur_loc
+
+                scene.measure_panel_dist = dist_vec.length
+
+                row = layout.row()
+                #row.label(text=str(dist_vec.length))
+                row.prop(scene, "measure_panel_dist")
+
+                row = layout.row()
+                row.label(text="", icon='CURSOR')
+
+                row.label(text="", icon='ARROW_LEFTRIGHT')
+
+                row.label(text="", icon='OBJECT_DATA')
+                row.prop(obj, "name", text="")
+
+                # Calculate and display surface area of the object.
+                area = objectSurfaceArea(obj, False, measureGlobal(scene))
+                if (area >= 0):
+                    row = layout.row()
+                    row.label(text="Surface area:")
+
+                    row = layout.row()
+                    row.label(text=obj.name, icon='OBJECT_DATA')
+                    scene.measure_panel_area1 = area
+                    row.prop(scene, "measure_panel_area1")
+
+                    row = layout.row()
+                    row.prop(scene,
+                        "measure_panel_transform",
+                        expand=True)
+
+            elif (not context.selected_objects
+                  or len(context.selected_objects) == 0):
+                # Nothing selected.
+                # We measure the distance from the origin to the 3D cursor.
+                dist_vec = scene.cursor_location
+                scene.measure_panel_dist = dist_vec.length
+
+                row = layout.row()
+                row.prop(scene, "measure_panel_dist")
+
+                row = layout.row()
+                row.label(text="", icon='CURSOR')
+                row.label(text="", icon='ARROW_LEFTRIGHT')
+                row.label(text="Origin [0,0,0]")
+
+            else:
+                row = layout.row()
+                row.label(text="Selection not supported.", icon='INFO')
+
+
+def register():
+    bpy.types.register(VIEW3D_PT_measure)
+    bpy.types.register(OBJECT_OT_reenter_editmode)
+
+
+def unregister():
+    bpy.types.unregister(VIEW3D_PT_measure)
+    bpy.types.unregister(OBJECT_OT_reenter_editmode)
+
+## @todo Register keypress for EditMode seletion refresh.
+## @todo Check if we overwrite a setting?
+#wm = bpy.data.window_managers['WinMan']
+#keymap = wm.keyconfigs['Blender'].keymaps['Window']
+#keymap.add_item('reenter_editmode', 'F5', 'PRESS')