From 07747bcf64963eefaff8aaa9cee24ed652fda5b9 Mon Sep 17 00:00:00 2001 From: Bastien Montagne <montagne29@wanadoo.fr> Date: Mon, 11 Aug 2014 13:03:43 +0200 Subject: [PATCH] Fix T41396: FBX export fails with some very simple material setups. --- io_scene_fbx/export_fbx_bin.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 228d993f7..16ff3ba7b 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1101,7 +1101,8 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): me.polygons.foreach_get("material_index", t_pm) # We have to validate mat indices, and map them to FBX indices. - blmats_to_fbxmats_idxs = [me_fbxmats_idx[m] for m in me_blmats] + # Note a mat might not be in me_fbxmats_idx (e.g. node mats are ignored). + blmats_to_fbxmats_idxs = [me_fbxmats_idx[m] for m in me_blmats if m in me_fbxmats_idx] mat_idx_limit = len(blmats_to_fbxmats_idxs) def_mat = blmats_to_fbxmats_idxs[0] _gen = (blmats_to_fbxmats_idxs[m] if m < mat_idx_limit else def_mat for m in t_pm) -- GitLab