diff --git a/render_povray/render.py b/render_povray/render.py index 6ecae2bd35f349ab3d6fad28d878ddcc1b37e4ec..85b425c0f0b9e8b009fb04db0eb461d7bb8ad316 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -593,10 +593,8 @@ def write_pov(filename, scene=None, info_callback=None): tabWrite("adaptive 1\n") tabWrite("jitter\n") - if lamp.type == 'HEMI': # HEMI never has any shadow attribute + if not scene.render.use_shadows or lamp.type == 'HEMI' or (lamp.type != 'HEMI' and lamp.shadow_method == 'NOSHADOW'): # HEMI never has any shadow_method attribute tabWrite("shadowless\n") - elif lamp.shadow_method == 'NOSHADOW': - tabWrite("shadowless\n") if lamp.type not in ('SUN', 'AREA', 'HEMI'): # Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above. tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0)) @@ -707,7 +705,7 @@ def write_pov(filename, scene=None, info_callback=None): else: tabWrite("pigment {rgb<1 1 1>} \n") - tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=1))) # Write the finish last. + tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=2))) # Write the finish last. writeObjectMaterial(material, ob)