From 0ac377d853b84c83c4701be58d8870803ecaaa9c Mon Sep 17 00:00:00 2001 From: Bastien Montagne <montagne29@wanadoo.fr> Date: Sun, 30 Sep 2018 17:12:49 +0200 Subject: [PATCH] FBX import: Fix removed 'show_edge_sharp' parameter from meshes. That kind of display helpers are now fully overlays settings, no way for us to set that to meshes anymore. --- io_scene_fbx/import_fbx.py | 2 -- 1 file changed, 2 deletions(-) diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 8dd605434..e092ee3ef 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -1086,7 +1086,6 @@ def blen_read_geom_layer_smooth(fbx_obj, mesh): ) # We only set sharp edges here, not face smoothing itself... mesh.use_auto_smooth = True - mesh.show_edge_sharp = True return False elif fbx_layer_mapping == b'ByPolygon': blen_data = mesh.polygons @@ -1256,7 +1255,6 @@ def blen_read_geom(fbx_tmpl, fbx_obj, settings): mesh.normals_split_custom_set(tuple(zip(*(iter(clnors),) * 3))) mesh.use_auto_smooth = True - mesh.show_edge_sharp = True else: mesh.calc_normals() -- GitLab