From 0ced4fb4f5a4d4b7926b0ae6ae4e303a873f65f6 Mon Sep 17 00:00:00 2001 From: Campbell Barton <ideasman42@gmail.com> Date: Wed, 7 Sep 2011 00:37:05 +0000 Subject: [PATCH] enable default take by default - otherwise object animation isnt exported. --- io_scene_fbx/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 30f10c02c..0290d12cb 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "Autodesk FBX format", "author": "Campbell Barton", - "blender": (2, 5, 8), + "blender": (2, 5, 9), "api": 38691, "location": "File > Import-Export", "description": "Export FBX meshes, UV's, vertex colors, materials, " @@ -145,7 +145,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper): description=("Export currently assigned object and armature " "animations into a default take from the scene " "start/end frames"), - default=False + default=True ) use_anim_optimize = BoolProperty( name="Optimize Keyframes", -- GitLab