diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 1cd299a3e9520bf5af53082854810701e0047453..8bea4aae8b86ee5353479e797aea48a953e7b05a 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -4,7 +4,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (3, 3, 8), + "version": (3, 3, 9), 'blender': (3, 3, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py index b0e538c87dc0f9bcdd155b3f22be2182241120dc..4b24599aa3d59104127af67e479f80422917c16a 100644 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py @@ -13,7 +13,7 @@ def get_sk_drivers(blender_armature_uuid, export_settings): drivers = [] # Take into account skinned mesh, and mesh parented to a bone of the armature - children_list = export_settings['vtree'].nodes[blender_armature_uuid].children + children_list = export_settings['vtree'].nodes[blender_armature_uuid].children.copy() for bone in export_settings['vtree'].get_all_bones(blender_armature_uuid): children_list.extend(export_settings['vtree'].nodes[bone].children)