From 0e4a36c66512b173b03d76ba5f158dd6e6976b83 Mon Sep 17 00:00:00 2001
From: John Phan <darkneter@gmail.com>
Date: Sat, 2 Oct 2010 04:06:09 +0000
Subject: [PATCH] Added smooth group.

---
 io_export_unreal_psk_psa.py | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 4d7f65cb3..0c7f6dd7d 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -851,8 +851,17 @@ def parse_meshes(blender_meshes, psk_file):
 					dindex1 = current_face.vertices[1];
 					dindex2 = current_face.vertices[2];
 					raise RuntimeError("normal vector coplanar with face! points:", current_mesh.vertices[dindex0].co, current_mesh.vertices[dindex1].co, current_mesh.vertices[dindex2].co)
+				#print((current_face.use_smooth))
+				#not sure if this right
+				#tri.SmoothingGroups
+				if current_face.use_smooth == True:
+					tri.SmoothingGroups = 1
+				else:
+					tri.SmoothingGroups = 0
 				
 				tri.MatIndex = object_material_index
+				
+				
 				#print(tri)
 				psk_file.AddFace(tri)
 				
-- 
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