From 118a0f47293834c9e3f345c92e06ca2825d2fe3f Mon Sep 17 00:00:00 2001
From: Bastien Montagne <montagne29@wanadoo.fr>
Date: Mon, 27 May 2019 17:02:21 +0200
Subject: [PATCH] Fix T64994: 2.80 - Py API: Exporters: applied modifiers
 geometry looses most of orig custom data layers.

Now we can get full-featured mesh with new system too.
---
 io_scene_fbx/__init__.py       | 2 +-
 io_scene_fbx/export_fbx_bin.py | 3 ++-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 7f22d1412..818eae236 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (4, 14, 10),
+    "version": (4, 14, 11),
     "blender": (2, 80, 0),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 6f01ddf83..c8790ada4 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2230,7 +2230,8 @@ def fbx_data_from_scene(scene, depsgraph, settings):
                 # NOTE: The dependency graph might be re-evaluating multiple times, which could
                 # potentially free the mesh created early on. So we put those meshes to bmain and
                 # free them afterwards. Not ideal but ensures correct ownerwhip.
-                tmp_me = bpy.data.meshes.new_from_object(ob_to_convert)
+                tmp_me = bpy.data.meshes.new_from_object(
+                            ob_to_convert, preserve_all_data_layers=True, depsgraph=depsgraph)
                 data_meshes[ob_obj] = (get_blenderID_key(tmp_me), tmp_me, True)
             # Change armatures back.
             for armature, pose_position in backup_pose_positions:
-- 
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