diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 6011c5262e77f1a83e812641bf153a6e027dc8d2..5114367ca9561c3240e5edef7364fc2c27818254 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (0, 9, 70), + "version": (0, 9, 71), 'blender': (2, 81, 6), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py index 3b33872d7572a0487baae20db3f59e0a5347d54e..25b91728150833eae7e666426e72ad56bbb4f250 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py @@ -771,7 +771,7 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups temp_normals[blender_polygon.index * 3 + 0], temp_normals[blender_polygon.index * 3 + 1], temp_normals[blender_polygon.index * 3 + 2]) - n_morph = convert_swizzle_normal_and_tangent(n_morph, armature, blender_object, export_settings) + n_morph = convert_swizzle_normal_and_tangent(Vector(n_morph), armature, blender_object, export_settings) # Store delta. n_morph -= n