diff --git a/space_view3d_align_tools.py b/space_view3d_align_tools.py
new file mode 100644
index 0000000000000000000000000000000000000000..1c3afb7716f89b4148b98eba48bd17a8c1c71c31
--- /dev/null
+++ b/space_view3d_align_tools.py
@@ -0,0 +1,1173 @@
+# -*- coding: utf-8 -*-
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+# Contributed to by gabhead, Lell, Anfeo, meta-androcto
+
+bl_info = {
+    "name": "Align Tools",
+    "author": "gabhead, Lell, Anfeo",
+    "version": (0, 3, 4),
+    "blender": (2, 80, 0),
+    "location": "View3D > Tool Shelf > Tools",
+    "description": "Align Selected Objects to Active Object",
+    "warning": "",
+    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
+                "Scripts/3D interaction/Align_Tools",
+    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+    "category": "3D View",
+}
+
+import bpy
+from bpy.types import (
+        Operator,
+        Panel,
+        AddonPreferences,
+        )
+from bpy.props import (
+        EnumProperty,
+        BoolProperty,
+        FloatVectorProperty,
+        StringProperty,
+        )
+from mathutils import (
+        Vector,
+        Matrix,
+        )
+
+
+# Simple Align Defs #
+
+# Align all
+def main(context):
+    for i in bpy.context.selected_objects:
+        i.location = bpy.context.active_object.location
+        i.rotation_euler = bpy.context.active_object.rotation_euler
+
+
+# Align Location
+def LocAll(context):
+    for i in bpy.context.selected_objects:
+        i.location = bpy.context.active_object.location
+
+
+def LocX(context):
+    for i in bpy.context.selected_objects:
+        i.location.x = bpy.context.active_object.location.x
+
+
+def LocY(context):
+    for i in bpy.context.selected_objects:
+        i.location.y = bpy.context.active_object.location.y
+
+
+def LocZ(context):
+    for i in bpy.context.selected_objects:
+        i.location.z = bpy.context.active_object.location.z
+
+
+# Align Rotation
+def RotAll(context):
+    for i in bpy.context.selected_objects:
+        i.rotation_euler = bpy.context.active_object.rotation_euler
+
+
+def RotX(context):
+    for i in bpy.context.selected_objects:
+        i.rotation_euler.x = bpy.context.active_object.rotation_euler.x
+
+
+def RotY(context):
+    for i in bpy.context.selected_objects:
+        i.rotation_euler.y = bpy.context.active_object.rotation_euler.y
+
+
+def RotZ(context):
+    for i in bpy.context.selected_objects:
+        i.rotation_euler.z = bpy.context.active_object.rotation_euler.z
+
+
+# Align Scale
+def ScaleAll(context):
+    for i in bpy.context.selected_objects:
+        i.scale = bpy.context.active_object.scale
+
+
+def ScaleX(context):
+    for i in bpy.context.selected_objects:
+        i.scale.x = bpy.context.active_object.scale.x
+
+
+def ScaleY(context):
+    for i in bpy.context.selected_objects:
+        i.scale.y = bpy.context.active_object.scale.y
+
+
+def ScaleZ(context):
+    for i in bpy.context.selected_objects:
+        i.scale.z = bpy.context.active_object.scale.z
+
+
+# Advanced Align Defs #
+
+# subject to object 0, 1 and 2 to pivot for cursor
+def align_function(subject, active_too, consistent, self_or_active, loc_x, loc_y, loc_z, ref1, ref2, loc_offset,
+                   rot_x, rot_y, rot_z, rot_offset, scale_x, scale_y, scale_z, scale_offset,
+                   fit_x, fit_y, fit_z):
+
+    sel_obj = bpy.context.selected_objects
+    act_obj = bpy.context.active_object
+
+    global sel_max
+    global sel_min
+    global sel_center
+    global ref2_co
+
+    def get_reference_points(obj, space):
+
+        me = obj.data
+        co_list = []
+        # let's get all the points coodinates
+        if space == "global":
+            ok = False
+            obj_mtx = obj.matrix_world
+            if obj.type == 'MESH' and len(me.vertices) > 0:
+                ok = True
+                for p in me.vertices:
+                    co_list.append((obj_mtx @ p.co))
+
+            elif obj.type == 'SURFACE' and len(me.splines) > 0:
+                ok = True
+                for s in me.splines:
+                    for p in s.points:
+                        co_list.append((obj_mtx @ p.co))
+            elif obj.type == 'FONT' and len(me.splines) > 0:
+                ok = True
+                for s in me.splines:
+                    for p in s.bezier_points:
+                        co_list.append((obj_mtx @ p.co))
+
+        elif space == "local":
+            ok = False
+            if obj.type == 'MESH' and len(me.vertices) > 0:
+                ok = True
+                for p in me.vertices:
+                    co_list.append(p.co)
+
+            elif obj.type == 'SURFACE' and len(me.splines) > 0:
+                ok = True
+                for s in me.splines:
+                    for p in s.points:
+                        co_list.append(p.co)
+            elif obj.type == 'FONT' and len(obj.data.splines) > 0:
+                ok = True
+                for s in me.splines:
+                    for p in s.bezier_points:
+                        co_list.append(p.co)
+
+        # if a valid point found
+        # proceed to calculate the extremes
+        if ok:
+            max_x = co_list[0][0]
+            min_x = co_list[0][0]
+            max_y = co_list[0][1]
+            min_y = co_list[0][1]
+            max_z = co_list[0][2]
+            min_z = co_list[0][2]
+
+            for v in co_list:
+                # the strings of the list compared with the smaller and more found
+                # in order to find the minor and major for each axis
+                act_x = v[0]
+                if act_x > max_x:
+                    max_x = act_x
+                if act_x < min_x:
+                    min_x = act_x
+
+                act_y = v[1]
+                if act_y > max_y:
+                    max_y = act_y
+                if act_y < min_y:
+                    min_y = act_y
+
+                act_z = v[2]
+                if act_z > max_z:
+                    max_z = act_z
+                if act_z < min_z:
+                    min_z = act_z
+
+        else:
+            # otherwise use the pivot object
+            a = obj.location
+            min_x = a[0]
+            max_x = a[0]
+            min_y = a[1]
+            max_y = a[1]
+            min_z = a[2]
+            max_z = a[2]
+
+        center_x = min_x + ((max_x - min_x) / 2)
+        center_y = min_y + ((max_y - min_y) / 2)
+        center_z = min_z + ((max_z - min_z) / 2)
+
+        reference_points = [min_x, center_x, max_x, min_y, center_y, max_y, min_z, center_z, max_z]
+        return reference_points
+
+    def get_sel_ref(ref_co, sel_obj):  # I look for the selection end points
+
+        sel_min = ref_co.copy()
+        sel_max = ref_co.copy()
+
+        for obj in sel_obj:
+            if obj != act_obj or (active_too and obj == act_obj):
+
+                ref_points = get_reference_points(obj, "global")
+                ref_min = Vector([ref_points[0], ref_points[3], ref_points[6]])
+                ref_max = Vector([ref_points[2], ref_points[5], ref_points[8]])
+
+                if ref_min[0] < sel_min[0]:
+                    sel_min[0] = ref_min[0]
+                if ref_max[0] > sel_max[0]:
+                    sel_max[0] = ref_max[0]
+                if ref_min[1] < sel_min[1]:
+                    sel_min[1] = ref_min[1]
+                if ref_max[1] > sel_max[1]:
+                    sel_max[1] = ref_max[1]
+                if ref_min[2] < sel_min[2]:
+                    sel_min[2] = ref_min[2]
+                if ref_max[2] > sel_max[2]:
+                    sel_max[2] = ref_max[2]
+
+        return sel_min, sel_max
+
+    def find_ref2_co(act_obj):
+        # It contains the coordinates of the reference point for the positioning
+        if ref2 == "0":
+            ref_points = get_reference_points(act_obj, "global")
+            ref2_co = [ref_points[0], ref_points[3], ref_points[6]]
+            ref2_co = Vector(ref2_co)
+        elif ref2 == "1":
+            ref_points = get_reference_points(act_obj, "global")
+            ref2_co = [ref_points[1], ref_points[4], ref_points[7]]
+            ref2_co = Vector(ref2_co)
+        elif ref2 == "2":
+            ref2_co = act_obj.location
+            ref2_co = Vector(ref2_co)
+        elif ref2 == "3":
+            ref_points = get_reference_points(act_obj, "global")
+            ref2_co = [ref_points[2], ref_points[5], ref_points[8]]
+            ref2_co = Vector(ref2_co)
+        elif ref2 == "4":
+            ref2_co = bpy.context.scene.cursor.location
+
+        return ref2_co
+
+    def find_new_coord(obj):
+
+        ref_points = get_reference_points(obj, "global")
+
+        if loc_x is True:
+            if ref1 == "0":
+                min_x = ref_points[0]
+                new_x = ref2_co[0] + (obj.location[0] - min_x) + loc_offset[0]
+            elif ref1 == "1":
+                center_x = ref_points[1]
+                new_x = ref2_co[0] + (obj.location[0] - center_x) + loc_offset[0]
+            elif ref1 == "2":
+                new_x = ref2_co[0] + loc_offset[0]
+            elif ref1 == "3":
+                max_x = ref_points[2]
+                new_x = ref2_co[0] - (max_x - obj.location[0]) + loc_offset[0]
+            obj.location[0] = new_x
+        if loc_y is True:
+            if ref1 == "0":
+                min_y = ref_points[3]
+                new_y = ref2_co[1] + (obj.location[1] - min_y) + loc_offset[1]
+            elif ref1 == "1":
+                center_y = ref_points[4]
+                new_y = ref2_co[1] + (obj.location[1] - center_y) + loc_offset[1]
+            elif ref1 == "2":
+                new_y = ref2_co[1] + loc_offset[1]
+            elif ref1 == "3":
+                max_y = ref_points[5]
+                new_y = ref2_co[1] - (max_y - obj.location[1]) + loc_offset[1]
+            obj.location[1] = new_y
+        if loc_z is True:
+            if ref1 == "0":
+                min_z = ref_points[6]
+                new_z = ref2_co[2] + (obj.location[2] - min_z) + loc_offset[2]
+            elif ref1 == "1":
+                center_z = ref_points[7]
+                new_z = ref2_co[2] + (obj.location[2] - center_z) + loc_offset[2]
+            elif ref1 == "2":
+                new_z = ref2_co[2] + loc_offset[2]
+            elif ref1 == "3":
+                max_z = ref_points[8]
+                new_z = ref2_co[2] - (max_z - obj.location[2]) + loc_offset[2]
+            obj.location[2] = new_z
+
+    def find_new_rotation(obj):
+        if rot_x is True:
+            obj.rotation_euler[0] = act_obj.rotation_euler[0] + rot_offset[0]
+        if rot_y is True:
+            obj.rotation_euler[1] = act_obj.rotation_euler[1] + rot_offset[1]
+        if rot_z is True:
+            obj.rotation_euler[2] = act_obj.rotation_euler[2] + rot_offset[2]
+
+    def find_new_scale(obj):
+        if scale_x is True:
+            obj.scale[0] = act_obj.scale[0] + scale_offset[0]
+        if scale_y is True:
+            obj.scale[1] = act_obj.scale[1] + scale_offset[1]
+        if scale_z is True:
+            obj.scale[2] = act_obj.scale[2] + scale_offset[2]
+
+    def find_new_dimensions(obj, ref_dim):
+        ref_points = get_reference_points(obj, "local")
+        if fit_x:
+            dim = ref_points[2] - ref_points[0]
+            obj.scale[0] = (ref_dim[0] / dim) * act_obj.scale[0]
+        if fit_y:
+            dim = ref_points[5] - ref_points[3]
+            obj.scale[1] = (ref_dim[1] / dim) * act_obj.scale[1]
+        if fit_z:
+            dim = ref_points[8] - ref_points[6]
+            obj.scale[2] = (ref_dim[2] / dim) * act_obj.scale[2]
+
+    def move_pivot(obj):
+        me = obj.data
+        vec_ref2_co = Vector(ref2_co)
+        offset = vec_ref2_co - obj.location
+        offset_x = [offset[0] + loc_offset[0], 0, 0]
+        offset_y = [0, offset[1] + loc_offset[1], 0]
+        offset_z = [0, 0, offset[2] + loc_offset[2]]
+
+        def movement(vec):
+            obj_mtx = obj.matrix_world.copy()
+            # What's the displacement vector for the pivot?
+            move_pivot = Vector(vec)
+
+            # Move the pivot point (which is the object's location)
+            pivot = obj.location
+            pivot += move_pivot
+
+            nm = obj_mtx.inverted() * Matrix.Translation(-move_pivot) @ obj_mtx
+
+            # Transform the mesh now
+            me.transform(nm)
+
+        if loc_x:
+            movement(offset_x)
+        if loc_y:
+            movement(offset_y)
+        if loc_z:
+            movement(offset_z)
+
+    def point_in_selection(act_obj, sel_obj):
+        ok = False
+        for o in sel_obj:
+            if o != act_obj:
+                ref_ob = o
+                obj_mtx = o.matrix_world
+                if o.type == 'MESH' and len(o.data.vertices) > 0:
+                    ref_co = o.data.vertices[0].co.copy()
+                    ref_co = obj_mtx * ref_co
+                    ok = True
+                    break
+                elif o.type == 'CURVE' and len(o.data.splines) > 0:
+                    ref_co = o.data.splines[0].bezier_point[0].co.copy()
+                    ref_co = obj_mtx * ref_co
+                    ok = True
+                    break
+                elif o.type == 'SURFACE' and len(o.data.splines) > 0:
+                    ref_co = o.data.splines[0].points[0].co.copy()
+                    ref_co = obj_mtx * ref_co
+                    ok = True
+                    break
+                elif o.type == 'FONT' and len(o.data.splines) > 0:
+                    ref_co = o.data.splines[0].bezier_points[0].co.copy()
+                    ref_co = obj_mtx * ref_co
+                    ok = True
+                    break
+        # if no object had data, use the position of an object that was not active as an internal
+        # point of selection
+        if ok is False:
+            ref_co = ref_ob.location
+
+        return ref_co
+
+    if subject == "0":
+        # if act_obj.type == ('MESH' or 'FONT' or 'CURVE' or 'SURFACE'):
+        if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
+            ref2_co = find_ref2_co(act_obj)
+        else:
+            if ref2 == "4":
+                ref2_co = bpy.context.scene.cursor.location
+            else:
+                ref2_co = act_obj.location
+
+        # in the case of substantial selection
+        if consistent:
+            # I am seeking a point that is in the selection space
+            ref_co = point_in_selection(act_obj, sel_obj)
+
+            sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
+
+            sel_center = sel_min + ((sel_max - sel_min) / 2)
+            translate = [0, 0, 0]
+
+            # calculating how much to move the selection
+            if ref1 == "0":
+                translate = ref2_co - sel_min + loc_offset
+            elif ref1 == "1":
+                translate = ref2_co - sel_center + loc_offset
+            elif ref1 == "3":
+                translate = ref2_co - sel_max + loc_offset
+
+            # Move the various objects
+            for obj in sel_obj:
+
+                if obj != act_obj or (active_too and obj == act_obj):
+
+                    if loc_x:
+                        obj.location[0] += translate[0]
+                    if loc_y:
+                        obj.location[1] += translate[1]
+                    if loc_z:
+                        obj.location[2] += translate[2]
+        else:  # not consistent
+            for obj in sel_obj:
+                if obj != act_obj:
+                    if rot_x or rot_y or rot_z:
+                        find_new_rotation(obj)
+
+                    if fit_x or fit_y or fit_z:
+                        dim = [0, 0, 0]
+                        ref_points = get_reference_points(act_obj, "local")
+                        dim[0] = ref_points[2] - ref_points[0]
+                        dim[1] = ref_points[5] - ref_points[3]
+                        dim[2] = ref_points[8] - ref_points[6]
+                        find_new_dimensions(obj, dim)
+
+                    if scale_x or scale_y or scale_z:
+                        find_new_scale(obj)
+
+                    if loc_x or loc_y or loc_z:
+                        # print("ehy", ref2_co)
+                        find_new_coord(obj)
+
+            if active_too is True:
+                if loc_x or loc_y or loc_z:
+                    find_new_coord(act_obj)
+                if rot_x or rot_y or rot_z:
+                    find_new_rotation(act_obj)
+                if scale_x or scale_y or scale_z:
+                    find_new_scale(act_obj)
+                # add dimensions if dim offset will be added
+
+    elif subject == "1":
+        if self_or_active == "1":
+            if act_obj.type == 'MESH':
+                ref2_co = find_ref2_co(act_obj)
+        for obj in sel_obj:
+            if self_or_active == "0":
+                ref2_co = find_ref2_co(obj)
+            if loc_x or loc_y or loc_z:
+                if obj != act_obj and obj.type == 'MESH':
+                    move_pivot(obj)
+
+        if active_too is True:
+            if act_obj.type == 'MESH':
+                if loc_x or loc_y or loc_z:
+                    if self_or_active == "0":
+                        ref2_co = find_ref2_co(act_obj)
+                    move_pivot(act_obj)
+
+    elif subject == "2":
+        if self_or_active == "1":
+            if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
+                ref2_co = find_ref2_co(act_obj)
+                ref_points = get_reference_points(act_obj, "global")
+            else:
+                ref2_co = act_obj.location
+                ref_points = [act_obj.location[0], act_obj.location[0], act_obj.location[0],
+                              act_obj.location[1], act_obj.location[1], act_obj.location[1],
+                              act_obj.location[2], act_obj.location[2], act_obj.location[2]]
+
+            if ref2 == "0":
+                if loc_x is True:
+                    bpy.context.scene.cursor.location[0] = ref_points[0] + loc_offset[0]
+                if loc_y is True:
+                    bpy.context.scene.cursor.location[1] = ref_points[3] + loc_offset[1]
+                if loc_z is True:
+                    bpy.context.scene.cursor.location[2] = ref_points[6] + loc_offset[2]
+            elif ref2 == "1":
+                if loc_x is True:
+                    bpy.context.scene.cursor.location[0] = ref_points[1] + loc_offset[0]
+                if loc_y is True:
+                    bpy.context.scene.cursor.location[1] = ref_points[4] + loc_offset[1]
+                if loc_z is True:
+                    bpy.context.scene.cursor.location[2] = ref_points[7] + loc_offset[2]
+            elif ref2 == "2":
+                if loc_x is True:
+                    bpy.context.scene.cursor.location[0] = act_obj.location[0] + loc_offset[0]
+                if loc_y is True:
+                    bpy.context.scene.cursor.location[1] = act_obj.location[1] + loc_offset[1]
+                if loc_z is True:
+                    bpy.context.scene.cursor.location[2] = act_obj.location[2] + loc_offset[2]
+            elif ref2 == "3":
+                if loc_x is True:
+                    bpy.context.scene.cursor.location[0] = ref_points[2] + loc_offset[0]
+                if loc_y is True:
+                    bpy.context.scene.cursor.location[1] = ref_points[5] + loc_offset[1]
+                if loc_z is True:
+                    bpy.context.scene.cursor.location[2] = ref_points[8] + loc_offset[2]
+        elif self_or_active == "2":
+            ref_co = point_in_selection(act_obj, sel_obj)
+
+            sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
+            sel_center = sel_min + ((sel_max - sel_min) / 2)
+
+            if ref2 == "0":
+                if loc_x is True:
+                    bpy.context.scene.cursor.location[0] = sel_min[0] + loc_offset[0]
+                if loc_y is True:
+                    bpy.context.scene.cursor.location[1] = sel_min[1] + loc_offset[1]
+                if loc_z is True:
+                    bpy.context.scene.cursor.location[2] = sel_min[2] + loc_offset[2]
+            elif ref2 == "1":
+                if loc_x is True:
+                    bpy.context.scene.cursor.location[0] = sel_center[0] + loc_offset[0]
+                if loc_y is True:
+                    bpy.context.scene.cursor.location[1] = sel_center[1] + loc_offset[1]
+                if loc_z is True:
+                    bpy.context.scene.cursor.location[2] = sel_center[2] + loc_offset[2]
+            elif ref2 == "3":
+                if loc_x is True:
+                    bpy.context.scene.cursor.location[0] = sel_max[0] + loc_offset[0]
+                if loc_y is True:
+                    bpy.context.scene.cursor.location[1] = sel_max[1] + loc_offset[1]
+                if loc_z is True:
+                    bpy.context.scene.cursor.location[2] = sel_max[2] + loc_offset[2]
+
+
+# Classes #
+
+# Advanced Align
+class OBJECT_OT_align_tools(Operator):
+    bl_idname = "object.align_tools"
+    bl_label = "Align Operator"
+    bl_description = "Align Object Tools"
+    bl_options = {'REGISTER', 'UNDO'}
+
+    # property definitions
+
+    # Object-Pivot-Cursor:
+    subject: EnumProperty(
+            items=(("0", "Object", "Align Objects"),
+                   ("1", "Pivot", "Align Objects Pivot"),
+                   ("2", "Cursor", "Align Cursor To Active")),
+            name="Align To",
+            description="What will be moved"
+            )
+    # Move active Too:
+    active_too: BoolProperty(
+            name="Active too",
+            default=False,
+            description="Move the active object too"
+            )
+    # advanced options
+    advanced: BoolProperty(
+            name="Advanced Options",
+            default=False,
+            description="Show advanced options"
+            )
+    consistent: BoolProperty(
+            name="Consistent Selection",
+            default=False,
+            description="Use consistent selection"
+            )
+    # Align Location:
+    loc_x: BoolProperty(
+            name="Align to X axis",
+            default=False,
+            description="Enable X axis alignment"
+            )
+    loc_y: BoolProperty(
+            name="Align to Y axis",
+            default=False,
+            description="Enable Y axis alignment"
+            )
+    loc_z: BoolProperty(
+            name="Align to Z axis",
+            default=False,
+            description="Enable Z axis alignment"
+            )
+    # Selection Option:
+    ref1: EnumProperty(
+            items=(("3", "Max", "Align the maximum point"),
+                   ("1", "Center", "Align the center point"),
+                   ("2", "Pivot", "Align the pivot"),
+                   ("0", "Min", "Align the minimum point")),
+            name="Selection reference",
+            description="Moved objects reference point"
+            )
+    # Active Oject Option:
+    ref2: EnumProperty(
+            items=(("3", "Max", "Align to the maximum point"),
+                   ("1", "Center", "Align to the center point"),
+                   ("2", "Pivot", "Align to the pivot"),
+                   ("0", "Min", "Align to the minimum point"),
+                   ("4", "Cursor", "Description")),
+            name="Active reference",
+            description="Destination point"
+            )
+    self_or_active: EnumProperty(
+            items=(("0", "Self", "In relation of itself"),
+                   ("1", "Active", "In relation of the active object"),
+                   ("2", "Selection", "In relation of the entire selection")),
+            name="Relation",
+            default="1",
+            description="To what the pivot will be aligned"
+            )
+    # Location Offset
+    loc_offset: FloatVectorProperty(
+            name="Location Offset",
+            description="Offset for location align position",
+            default=(0.0, 0.0, 0.0),
+            subtype='XYZ', size=3
+            )
+    # Rotation Offset
+    rot_offset: FloatVectorProperty(
+            name="Rotation Offset",
+            description="Offset for rotation alignment",
+            default=(0.0, 0.0, 0.0),
+            subtype='EULER', size=3
+            )
+    # Scale Offset
+    scale_offset: FloatVectorProperty(
+            name="Scale Offset",
+            description="Offset for scale match",
+            default=(0.0, 0.0, 0.0),
+            subtype='XYZ', size=3
+            )
+    # Fit Dimension Prop:
+    fit_x: BoolProperty(
+            name="Fit Dimension to X axis",
+            default=False,
+            description=""
+            )
+    fit_y: BoolProperty(
+            name="Fit Dimension to Y axis",
+            default=False,
+            description=""
+            )
+    fit_z: BoolProperty(
+            name="Fit Dimension to Z axis",
+            default=False,
+            description=""
+            )
+    # Apply Fit Dimension:
+    apply_dim: BoolProperty(
+            name="Apply  Dimension",
+            default=False,
+            description=""
+            )
+    # Align Rot Prop:
+    rot_x: BoolProperty(
+            name="Align Rotation to X axis",
+            default=False,
+            description=""
+            )
+    rot_y: BoolProperty(
+            name="Align Rotation to Y axis",
+            default=False,
+            description=""
+            )
+    rot_z: BoolProperty(
+            name="Align Rotation to Z axis",
+            default=False,
+            description=""
+            )
+    # Apply Rot:
+    apply_rot: BoolProperty(
+            name="Apply Rotation",
+            default=False,
+            description=""
+            )
+    # Align Scale:
+    scale_x: BoolProperty(
+            name="Match Scale to X axis",
+            default=False,
+            description=""
+            )
+    scale_y: BoolProperty(
+            name="Match Scale to Y axis",
+            default=False,
+            description=""
+            )
+    scale_z: BoolProperty(
+            name="match Scale to Z axis",
+            default=False,
+            description=""
+            )
+    # Apply Scale:
+    apply_scale: BoolProperty(
+            name="Apply Scale",
+            default=False,
+            description=""
+            )
+
+    def draw(self, context):
+        layout = self.layout
+        obj = context.object
+        row = layout.row()
+        row.label(text="Active object is: ", icon='OBJECT_DATA')
+        box = layout.box()
+        box.label(text=obj.name, icon='EDITMODE_HLT')
+        # Object-Pivot-Cursor:
+        row0 = layout.row()
+        row0.prop(self, 'subject', expand=True)
+
+        # Move active Too:
+        row1 = layout.row()
+        row1.prop(self, 'active_too')
+        row1.prop(self, 'advanced')
+        if self.advanced:
+            row1b = layout.row()
+            row1b.prop(self, 'consistent')
+
+        row2 = layout.row()
+        row2.label(text="Align Location:")
+
+        # Align Location:
+        row3 = layout.row()
+        row3.prop(self, "loc_x", text="X", toggle=True)
+        row3.prop(self, "loc_y", text="Y", toggle=True)
+        row3.prop(self, "loc_z", text="Z", toggle=True)
+
+        # Offset:
+        if self.advanced is True:
+            # row8 = col.row()
+            # row8.label(text='Location Offset')
+            row9 = layout.row()
+            row9.prop(self, 'loc_offset', text='')
+
+        # Selection Options
+        if self.advanced is True:
+            sel = bpy.context.selected_objects
+            sel_obs = len(sel)
+            if sel_obs != 0:
+                row4 = layout.row()
+                row4.label(text="Selected: " + str(sel_obs) + " Objects", icon='OBJECT_DATA')
+        if self.subject == "1" or self.subject == "2":
+            row5b = layout.row()
+            row5b.prop(self, 'self_or_active', expand=True)
+        else:
+            row5 = layout.row()
+            row5.prop(self, 'ref1', expand=True)
+
+        # Active Object Options: Number of select objects
+        act = bpy.context.active_object
+
+        if self.advanced is True:
+            if act:
+                row6 = layout.row()
+                row6.label(text="Active: " + act.name, icon='OBJECT_DATA')
+        row7 = layout.row()
+        row7.prop(self, 'ref2', expand=True)
+
+        if self.subject == "0":
+            row12 = layout.row()
+            row12.label(text='Align Rotation:')
+            row13 = layout.row(align=True)
+            row13.prop(self, 'rot_x', text='X', toggle=True)
+            row13.prop(self, 'rot_y', text='Y', toggle=True)
+            row13.prop(self, 'rot_z', text='Z', toggle=True)
+            row13.prop(self, 'apply_rot', text='Apply', toggle=True)
+            if self.advanced is True:
+                row13b = layout.row()
+                row13b.prop(self, 'rot_offset', text='')
+
+            row14 = layout.row()
+            row14.label(text='Match Scale:')
+            row15 = layout.row(align=True)
+            row15.prop(self, 'scale_x', text='X', toggle=True)
+            row15.prop(self, 'scale_y', text='Y', toggle=True)
+            row15.prop(self, 'scale_z', text='Z', toggle=True)
+            row15.prop(self, 'apply_scale', text='Apply', toggle=True)
+            if self.advanced is True:
+                row15b = layout.row()
+                row15b.prop(self, 'scale_offset', text='')
+
+            row10 = layout.row()
+            row10.label(text='Fit Dimensions:')
+            row11 = layout.row(align=True)
+            row11.prop(self, 'fit_x', text='X', toggle=True)
+            row11.prop(self, 'fit_y', text='Y', toggle=True)
+            row11.prop(self, 'fit_z', text='Z', toggle=True)
+            row11.prop(self, 'apply_dim', text='Apply', toggle=True)
+
+    def execute(self, context):
+        align_function(
+                self.subject, self.active_too, self.consistent,
+                self.self_or_active, self.loc_x, self.loc_y, self.loc_z,
+                self.ref1, self.ref2, self.loc_offset,
+                self.rot_x, self.rot_y, self.rot_z, self.rot_offset,
+                self.scale_x, self.scale_y, self.scale_z, self.scale_offset,
+                self.fit_x, self.fit_y, self.fit_z
+                )
+
+        return {'FINISHED'}
+
+
+# Simple Align Classes #
+
+# Align All Rotation And Location
+class AlignOperator(Operator):
+    bl_idname = "object.align"
+    bl_label = "Align Selected To Active"
+    bl_description = "Align Selected To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        main(context)
+        return {'FINISHED'}
+
+
+# Align Location All
+class AlignLocationOperator(Operator):
+    bl_idname = "object.align_location_all"
+    bl_label = "Align Selected Location To Active"
+    bl_description = "Align Selected Location To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        LocAll(context)
+        return {'FINISHED'}
+
+
+# Align Location X
+class AlignLocationXOperator(Operator):
+    bl_idname = "object.align_location_x"
+    bl_label = "Align Selected Location X To Active"
+    bl_description = "Align Selected Location X To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        LocX(context)
+        return {'FINISHED'}
+
+
+# Align Location Y
+class AlignLocationYOperator(Operator):
+    bl_idname = "object.align_location_y"
+    bl_label = "Align Selected Location Y To Active"
+    bl_description = "Align Selected Location Y To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        LocY(context)
+        return {'FINISHED'}
+
+
+# Align LocationZ
+class AlignLocationZOperator(Operator):
+    bl_idname = "object.align_location_z"
+    bl_label = "Align Selected Location Z To Active"
+    bl_description = "Align Selected Location Z To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        LocZ(context)
+        return {'FINISHED'}
+
+
+# Align Rotation All
+class AlignRotationOperator(Operator):
+    bl_idname = "object.align_rotation_all"
+    bl_label = "Align Selected Rotation To Active"
+    bl_description = "Align Selected Rotation To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        RotAll(context)
+        return {'FINISHED'}
+
+
+# Align Rotation X
+class AlignRotationXOperator(Operator):
+    bl_idname = "object.align_rotation_x"
+    bl_label = "Align Selected Rotation X To Active"
+    bl_description = "Align Selected Rotation X To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        RotX(context)
+        return {'FINISHED'}
+
+
+# Align Rotation Y
+class AlignRotationYOperator(Operator):
+    bl_idname = "object.align_rotation_y"
+    bl_label = "Align Selected Rotation Y To Active"
+    bl_description = "Align Selected Rotation Y To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        RotY(context)
+        return {'FINISHED'}
+
+
+# Align Rotation Z
+class AlignRotationZOperator(Operator):
+    bl_idname = "object.align_rotation_z"
+    bl_label = "Align Selected Rotation Z To Active"
+    bl_description = "Align Selected Rotation Z To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        RotZ(context)
+        return {'FINISHED'}
+
+
+# Scale All
+class AlignScaleOperator(Operator):
+    bl_idname = "object.align_objects_scale_all"
+    bl_label = "Align Selected Scale To Active"
+    bl_description = "Align Selected Scale To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        ScaleAll(context)
+        return {'FINISHED'}
+
+
+# Align Scale X
+class AlignScaleXOperator(Operator):
+    bl_idname = "object.align_objects_scale_x"
+    bl_label = "Align Selected Scale X To Active"
+    bl_description = "Align Selected Scale X To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        ScaleX(context)
+        return {'FINISHED'}
+
+
+# Align Scale Y
+class AlignScaleYOperator(Operator):
+    bl_idname = "object.align_objects_scale_y"
+    bl_label = "Align Selected Scale Y To Active"
+    bl_description = "Align Selected Scale Y To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        ScaleY(context)
+        return {'FINISHED'}
+
+
+# Align Scale Z
+class AlignScaleZOperator(Operator):
+    bl_idname = "object.align_objects_scale_z"
+    bl_label = "Align Selected Scale Z To Active"
+    bl_description = "Align Selected Scale Z To Active"
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def execute(self, context):
+        ScaleZ(context)
+        return {'FINISHED'}
+
+
+# Interface Panel
+
+class VIEW3D_PT_AlignUi(Panel):
+    bl_space_type = 'VIEW_3D'
+    bl_region_type = 'UI'
+    bl_label = "Align Tools"
+    bl_context = "objectmode"
+    bl_category = 'Item'
+    bl_options = {'DEFAULT_CLOSED'}
+
+    def draw(self, context):
+        layout = self.layout
+        obj = context.object
+
+        if obj is not None:
+            row = layout.row()
+            row.label(text="Active object is: ", icon='OBJECT_DATA')
+            box = layout.box()
+            box.label(text=obj.name, icon='EDITMODE_HLT')
+
+        col = layout.column()
+        col.label(text="Align Loc + Rot:")
+
+        col = layout.column(align=False)
+        col.operator("object.align", text="XYZ")
+
+        col = layout.column()
+        col.label(text="Align Location:")
+
+        col = layout.column_flow(columns=4, align=True)
+        col.operator("object.align_location_x", text="X")
+        col.operator("object.align_location_y", text="Y")
+        col.operator("object.align_location_z", text="Z")
+        col.operator("object.align_location_all", text="All")
+
+        col = layout.column()
+        col.label(text="Align Rotation:")
+
+        col = layout.column_flow(columns=4, align=True)
+        col.operator("object.align_rotation_x", text="X")
+        col.operator("object.align_rotation_y", text="Y")
+        col.operator("object.align_rotation_z", text="Z")
+        col.operator("object.align_rotation_all", text="All")
+
+        col = layout.column()
+        col.label(text="Align Scale:")
+
+        col = layout.column_flow(columns=4, align=True)
+        col.operator("object.align_objects_scale_x", text="X")
+        col.operator("object.align_objects_scale_y", text="Y")
+        col.operator("object.align_objects_scale_z", text="Z")
+        col.operator("object.align_objects_scale_all", text="All")
+
+        if obj is not None:
+            col = layout.column()
+            col.label(text="Advanced Align Operations")
+            layout = self.layout
+            self.layout.operator("object.align_tools", text="Advanced")
+
+
+# Add-ons Preferences Update Panel
+
+# Define Panel classes for updating
+panels = (
+        VIEW3D_PT_AlignUi,
+        )
+
+
+def update_panel(self, context):
+    message = "Align Tools: Updating Panel locations has failed"
+    try:
+        for panel in panels:
+            if "bl_rna" in panel.__dict__:
+                bpy.utils.unregister_class(panel)
+
+        for panel in panels:
+            panel.bl_category = context.preferences.addons[__name__].preferences.category
+            bpy.utils.register_class(panel)
+
+    except Exception as e:
+        print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
+        pass
+
+
+class AlignAddonPreferences(AddonPreferences):
+    # this must match the addon name, use '__package__'
+    # when defining this in a submodule of a python package.
+    bl_idname = __name__
+
+    category: StringProperty(
+            name="Tab Category",
+            description="Choose a name for the category of the panel",
+            default="Item",
+            update=update_panel
+            )
+
+    def draw(self, context):
+        layout = self.layout
+
+        row = layout.row()
+        col = row.column()
+        col.label(text="Tab Category:")
+        col.prop(self, "category", text="")
+
+
+# Class List
+classes = (
+    VIEW3D_PT_AlignUi,
+    AlignOperator,
+    AlignLocationOperator,
+    AlignLocationXOperator,
+    AlignLocationYOperator,
+    AlignLocationZOperator,
+    AlignRotationOperator,
+    AlignRotationXOperator,
+    AlignRotationYOperator,
+    AlignRotationZOperator,
+    AlignScaleOperator,
+    AlignScaleXOperator,
+    AlignScaleYOperator,
+    AlignScaleZOperator,
+    OBJECT_OT_align_tools,
+    AlignAddonPreferences,
+    )
+
+
+# Register all operators and panels
+def register():
+    for cls in classes:
+        bpy.utils.register_class(cls)
+
+
+def unregister():
+    for cls in classes:
+        bpy.utils.unregister_class(cls)
+
+
+if __name__ == "__main__":
+    register()