diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py index fee79bbc0f2c439e90647b626192d66c64affce8..f8c8ebac82712d68fea239e3ff8d71ad368d9ac1 100644 --- a/io_import_scene_lwo.py +++ b/io_import_scene_lwo.py @@ -1142,8 +1142,8 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub face.vertices_raw[0]= ng[tri[0]] face.vertices_raw[1]= ng[tri[1]] face.vertices_raw[2]= ng[tri[2]] - face.material_index= me.faces[ng_key].material_index - face.use_smooth= me.faces[ng_key].use_smooth + face.material_index= me.tessfaces[ng_key].material_index + face.use_smooth= me.tessfaces[ng_key].use_smooth face_offset+= 1 # FaceIDs are no longer a concern, so now update the mesh.