diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py index 4cec092d5e1e54e315a1c0a89187c057c27c1c6b..1ff82229e6d57a1027481d30187a1eed879047b3 100644 --- a/add_mesh_BoltFactory/createMesh.py +++ b/add_mesh_BoltFactory/createMesh.py @@ -2094,8 +2094,9 @@ def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix): # Update mesh geometry after adding stuff. mesh.update() - # Deselect all objects. - bpy.ops.object.select_all(action='DESELECT') + # Deselect all objects when in object mode + if bpy.ops.object.select_all.poll(): + bpy.ops.object.select_all(action='DESELECT') if edit: # Replace geometry of existing object diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py index d7ca08d043c77b2190465ff2a9f4847cedb2edd2..19e680bb0153bc9b6d5e4e2e2f9025d1b2770757 100644 --- a/add_mesh_ant_landscape.py +++ b/add_mesh_ant_landscape.py @@ -737,8 +737,9 @@ class landscape_add(bpy.types.Operator): undo = bpy.context.user_preferences.edit.use_global_undo bpy.context.user_preferences.edit.use_global_undo = False - # deselect all objects - bpy.ops.object.select_all(action='DESELECT') + # deselect all objects when in object mode + if bpy.ops.object.select_all.poll(): + bpy.ops.object.select_all(action='DESELECT') # options options = [ @@ -787,7 +788,10 @@ class landscape_add(bpy.types.Operator): # Shade smooth if self.SmoothMesh !=0: - bpy.ops.object.shade_smooth() + if bpy.ops.object.shade_smooth.poll(): + bpy.ops.object.shade_smooth() + else: # edit mode + bpy.ops.mesh.faces_shade_smooth() # restore pre operator undo state bpy.context.user_preferences.edit.use_global_undo = undo