diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py index 46c4b72983380c5189288a9e65677ec2d8df0501..32a41b1a782e2a9ba28209d553f13391d77c4f97 100644 --- a/io_scene_3ds/import_3ds.py +++ b/io_scene_3ds/import_3ds.py @@ -328,9 +328,9 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): if v3 == 0: v1, v2, v3 = v3, v1, v2 - uvl[pl.loop_start] = contextMeshUV[v1 * 2:(v1 * 2) + 2] - uvl[pl.loop_start + 1] = contextMeshUV[v2 * 2:(v2 * 2) + 2] - uvl[pl.loop_start + 2] = contextMeshUV[v3 * 2:(v3 * 2) + 2] + uvl[pl.loop_start].uv = contextMeshUV[v1 * 2: (v1 * 2) + 2] + uvl[pl.loop_start + 1].uv = contextMeshUV[v2 * 2: (v2 * 2) + 2] + uvl[pl.loop_start + 2].uv = contextMeshUV[v3 * 2: ( v3 * 2) + 2] # always a tri bmesh.validate()