From 193140e83e6e56c24ebfbf254580cbe76adc69ee Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Mon, 16 Apr 2012 18:06:47 +0000
Subject: [PATCH] patch [#30969] patch for 3ds importer screwing up UVs in
 current trunk from Alexander Gessler (aramis_acg)

---
 io_scene_3ds/import_3ds.py | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py
index 46c4b7298..32a41b1a7 100644
--- a/io_scene_3ds/import_3ds.py
+++ b/io_scene_3ds/import_3ds.py
@@ -328,9 +328,9 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
                     if v3 == 0:
                         v1, v2, v3 = v3, v1, v2
 
-                    uvl[pl.loop_start] = contextMeshUV[v1 * 2:(v1 * 2) + 2]
-                    uvl[pl.loop_start + 1] = contextMeshUV[v2 * 2:(v2 * 2) + 2]
-                    uvl[pl.loop_start + 2] = contextMeshUV[v3 * 2:(v3 * 2) + 2]
+                    uvl[pl.loop_start].uv = contextMeshUV[v1 * 2: (v1 * 2) + 2]
+                    uvl[pl.loop_start + 1].uv = contextMeshUV[v2 * 2: (v2 * 2) + 2]
+                    uvl[pl.loop_start + 2].uv = contextMeshUV[v3 * 2: ( v3 * 2) + 2]
                     # always a tri
 
         bmesh.validate()
-- 
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