From 193140e83e6e56c24ebfbf254580cbe76adc69ee Mon Sep 17 00:00:00 2001 From: Campbell Barton <ideasman42@gmail.com> Date: Mon, 16 Apr 2012 18:06:47 +0000 Subject: [PATCH] patch [#30969] patch for 3ds importer screwing up UVs in current trunk from Alexander Gessler (aramis_acg) --- io_scene_3ds/import_3ds.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py index 46c4b7298..32a41b1a7 100644 --- a/io_scene_3ds/import_3ds.py +++ b/io_scene_3ds/import_3ds.py @@ -328,9 +328,9 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): if v3 == 0: v1, v2, v3 = v3, v1, v2 - uvl[pl.loop_start] = contextMeshUV[v1 * 2:(v1 * 2) + 2] - uvl[pl.loop_start + 1] = contextMeshUV[v2 * 2:(v2 * 2) + 2] - uvl[pl.loop_start + 2] = contextMeshUV[v3 * 2:(v3 * 2) + 2] + uvl[pl.loop_start].uv = contextMeshUV[v1 * 2: (v1 * 2) + 2] + uvl[pl.loop_start + 1].uv = contextMeshUV[v2 * 2: (v2 * 2) + 2] + uvl[pl.loop_start + 2].uv = contextMeshUV[v3 * 2: ( v3 * 2) + 2] # always a tri bmesh.validate() -- GitLab