From 1b85ce8040eddee9977d673f58924958a050f073 Mon Sep 17 00:00:00 2001
From: Brecht Van Lommel <brechtvanlommel@pandora.be>
Date: Fri, 30 Nov 2012 08:28:03 +0000
Subject: [PATCH] Fix #33350: lightwave .lwo import of uv's and vertex colors
 was not working since bmesh.

---
 io_import_scene_lwo.py | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py
index b019f5bc9..fac7ff99c 100644
--- a/io_import_scene_lwo.py
+++ b/io_import_scene_lwo.py
@@ -1088,8 +1088,9 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub
             print("Adding %d Vertex Color Maps" % len(layer_data.colmaps))
             for cmap_key in layer_data.colmaps:
                 map_pack= create_mappack(layer_data, cmap_key, "COLOR")
-                vcol= me.vertex_colors.new(cmap_key)
-                if not vcol:
+                me.vertex_colors.new(cmap_key)
+                vcol= me.tessface_vertex_colors[-1]
+                if not vcol or not vcol.data:
                     break
                 for fi in map_pack:
                     if fi > len(vcol.data):
@@ -1109,10 +1110,9 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub
             print("Adding %d UV Textures" % len(layer_data.uvmaps))
             for uvmap_key in layer_data.uvmaps:
                 map_pack= create_mappack(layer_data, uvmap_key, "UV")
-                uvm= me.uv_textures.new(name=uvmap_key)
-                uvloop = me.uv_layers[-1]
-                uvm = uvloop.data
-                if not uvm:
+                me.uv_textures.new(name=uvmap_key)
+                uvm= me.tessface_uv_textures[-1]
+                if not uvm or not uvm.data:
                     break
                 for fi in map_pack:
                     if fi > len(uvm.data):
-- 
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