From 20e4c8056c3c7f107169c80e4fd7b316acc7747d Mon Sep 17 00:00:00 2001
From: Bastien Montagne <montagne29@wanadoo.fr>
Date: Sun, 25 Jan 2015 12:37:07 +0100
Subject: [PATCH] Fix T43279: FBX exporter would fail on 'used' valid texslots
 with None texture.
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I’m quite not sure whether such a situation is supposed to happen, but does not hurt
protecting against it anyway.
---
 io_scene_fbx/export_fbx_bin.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 5cc4d5a8f..c7f004a3e 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2182,7 +2182,7 @@ def fbx_data_from_scene(scene, settings):
         if check_skip_material(mat):
             continue
         for tex, use_tex in zip(mat.texture_slots, mat.use_textures):
-            if tex is None or not use_tex:
+            if tex is None or tex.texture is None or not use_tex:
                 continue
             # For now, only consider image textures.
             # Note FBX does has support for procedural, but this is not portable at all (opaque blob),
-- 
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