From 22c1eb5c3d505d85e953c3921317856af103a2eb Mon Sep 17 00:00:00 2001
From: Julien Duroure <julien.duroure@gmail.com>
Date: Sun, 3 Apr 2022 21:19:16 +0200
Subject: [PATCH] glTF exporter: option to optimize animation size off by
 default

This can lead to wrong animation in some case.
Better to have good animation by default, even if bigger
---
 io_scene_gltf2/__init__.py | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 816fc23db..dc80a1e1b 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 2, 25),
+    "version": (3, 2, 26),
     'blender': (3, 1, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
@@ -378,7 +378,7 @@ class ExportGLTF2_Base:
             "Reduce exported file-size by removing duplicate keyframes"
             "(can cause problems with stepped animation)"
         ),
-        default=True
+        default=False
     )
 
     export_current_frame: BoolProperty(
-- 
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