From 22e76bba29b451f83e496d0b04f545c71e0daeba Mon Sep 17 00:00:00 2001
From: Julien Duroure <julien.duroure@gmail.com>
Date: Thu, 24 Jan 2019 21:37:16 +0100
Subject: [PATCH] glTF impoter: Fix bad check when node id is 0

---
 io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
index 095d2a1d1..9e632255c 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
@@ -53,7 +53,7 @@ class BlenderBoneAnim():
                 translation_keyframe = loc_gltf_to_blender(values[idx * 3 + 1])
             else:
                 translation_keyframe = loc_gltf_to_blender(values[idx])
-            if not node.parent:
+            if node.parent is None:
                 parent_mat = Matrix()
             else:
                 if not gltf.data.nodes[node.parent].is_joint:
-- 
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