diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 94d94376f6ba63b70ead63629b17bb5632df82c6..4defc7c72458ad03ac82f057cd14d43943bb0c44 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1026,7 +1026,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): # t_lnw = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(me.loops) uv_names = [uvlayer.name for uvlayer in me.uv_layers] for name in uv_names: - me.calc_tangents(name) + me.calc_tangents(uvmap=name) for idx, uvlayer in enumerate(me.uv_layers): name = uvlayer.name # Loop bitangents (aka binormals).