diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py index e7f68dca3fa46e9232e3eda68ec1f5837ac35398..282144bace5137e5614e9f91578751b05439fb62 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py @@ -80,7 +80,7 @@ class BlenderNode(): # Transforms apply only if this mesh is not skinned # See implementation node of gltf2 specification - if not (pynode.mesh and pynode.skin is not None): + if not (pynode.mesh is not None and pynode.skin is not None): BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent) pynode.blender_object = obj.name BlenderNode.set_parent(gltf, obj, parent)