From 29713a430fdb030002d73b8cdf2522c84c73ef05 Mon Sep 17 00:00:00 2001
From: Julien Duroure <julien.duroure@gmail.com>
Date: Tue, 19 Mar 2019 18:26:23 +0100
Subject: [PATCH] glTF importer: fix bad check for node id 0

---
 io_scene_gltf2/blender/imp/gltf2_blender_node.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index e7f68dca3..282144bac 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -80,7 +80,7 @@ class BlenderNode():
 
             # Transforms apply only if this mesh is not skinned
             # See implementation node of gltf2 specification
-            if not (pynode.mesh and pynode.skin is not None):
+            if not (pynode.mesh is not None and pynode.skin is not None):
                 BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent)
             pynode.blender_object = obj.name
             BlenderNode.set_parent(gltf, obj, parent)
-- 
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