From 29713a430fdb030002d73b8cdf2522c84c73ef05 Mon Sep 17 00:00:00 2001 From: Julien Duroure <julien.duroure@gmail.com> Date: Tue, 19 Mar 2019 18:26:23 +0100 Subject: [PATCH] glTF importer: fix bad check for node id 0 --- io_scene_gltf2/blender/imp/gltf2_blender_node.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py index e7f68dca3..282144bac 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py @@ -80,7 +80,7 @@ class BlenderNode(): # Transforms apply only if this mesh is not skinned # See implementation node of gltf2 specification - if not (pynode.mesh and pynode.skin is not None): + if not (pynode.mesh is not None and pynode.skin is not None): BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent) pynode.blender_object = obj.name BlenderNode.set_parent(gltf, obj, parent) -- GitLab