From 29d6fb8307a6cc3d9d60f1d4518ea83144b93578 Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Wed, 13 Feb 2013 13:45:40 +0000
Subject: [PATCH] fix for x3d failing to load meshes when some faces were
 invalid.

---
 io_scene_x3d/import_x3d.py | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index 1cfb2837c..6472f6541 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -28,7 +28,7 @@ import shlex
 def imageConvertCompat(path):
 
     if os.sep == '\\':
-        return path  # assime win32 has quicktime, dont convert
+        return path  # assume win32 has quicktime, dont convert
 
     if path.lower().endswith('.gif'):
         path_to = path[:-3] + 'png'
@@ -1684,6 +1684,7 @@ def importMesh_IndexedFaceSet(geom, bpyima, ancestry):
 
     if len(bpymesh.tessfaces) != len(faces):
         print('\tWarning: adding faces did not work! file is invalid, not adding UVs or vcolors')
+        bpymesh.update()
         return bpymesh, ccw
 
     # Apply UVs if we have them
-- 
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