From 2b27ba8d49727658f8eec1623c949ce2d7fa81d0 Mon Sep 17 00:00:00 2001
From: Bastien Montagne <montagne29@wanadoo.fr>
Date: Wed, 30 Jul 2014 14:02:36 +0200
Subject: [PATCH] Fix T41245: FBX import error.

You can't swich hidden objects to Edit mode... :/
---
 io_scene_fbx/import_fbx.py | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 17de1a99a..6caffbf94 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -534,12 +534,15 @@ def blen_read_armatures(fbx_tmpl, armatures, fbx_bones_to_fake_object, scene, gl
 
         # Switch to Edit mode.
         scene.objects.active = bl_adata
+        is_hidden = bl_adata.hide
+        bl_adata.hide = False  # Can't switch to Edit mode hidden objects...
         bpy.ops.object.mode_set(mode='EDIT')
 
         for b_uuid in bones:
             blen_read_armatures_add_bone(bl_adata, bl_arm, bones, b_uuid, matrices, fbx_tmpl)
 
         bpy.ops.object.mode_set(mode='OBJECT')
+        bl_adata.hide = is_hidden
 
         # Bind armature to objects.
         arm_mat_back = bl_adata.matrix_basis.copy()
-- 
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