diff --git a/io_mesh_ply/export_ply.py b/io_mesh_ply/export_ply.py index 48d1542f886caa5ebf3fb17443cb0984f8c3cbd5..4ef8b5fbc91c8db4a5f01868e250038c089cc5d6 100644 --- a/io_mesh_ply/export_ply.py +++ b/io_mesh_ply/export_ply.py @@ -197,7 +197,8 @@ def save(operator, if not obj: raise Exception("Error, Select 1 active object") - obj.update_from_editmode() + if bpy.ops.object.mode_set.poll(): + bpy.ops.object.mode_set(mode='OBJECT') if use_mesh_modifiers and obj.modifiers: mesh = obj.to_mesh(scene, True, 'PREVIEW') diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py index 07e9e5879566cee0f3650ca2caa6f5e169058ff2..dc6c05d53e7411a21c17634c7a878eca3a6da25b 100644 --- a/io_mesh_uv_layout/__init__.py +++ b/io_mesh_uv_layout/__init__.py @@ -172,7 +172,9 @@ class ExportUVLayout(bpy.types.Operator): def execute(self, context): obj = context.active_object - obj.update_from_editmode() + is_editmode = (obj.mode == 'EDIT') + if is_editmode: + bpy.ops.object.mode_set(mode='OBJECT', toggle=False) mode = self.mode @@ -202,6 +204,9 @@ class ExportUVLayout(bpy.types.Operator): if self.modified: bpy.data.meshes.remove(mesh) + if is_editmode: + bpy.ops.object.mode_set(mode='EDIT', toggle=False) + file.close() return {'FINISHED'} diff --git a/io_scene_3ds/export_3ds.py b/io_scene_3ds/export_3ds.py index 1bab73116ee28fa48fa26dca578d2356addfed87..e7f624ac745e0d1a0db270c7d92980bf34db4dbc 100644 --- a/io_scene_3ds/export_3ds.py +++ b/io_scene_3ds/export_3ds.py @@ -997,6 +997,9 @@ def save(operator, if global_matrix is None: global_matrix = mathutils.Matrix() + if bpy.ops.object.mode_set.poll(): + bpy.ops.object.mode_set(mode='OBJECT') + # Initialize the main chunk (primary): primary = _3ds_chunk(PRIMARY) # Add version chunk: @@ -1025,8 +1028,6 @@ def save(operator, objects = (ob for ob in scene.objects if ob.is_visible(scene)) for ob in objects: - ob.update_from_editmode() - # get derived objects free, derived = create_derived_objects(scene, ob) diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py index 681e45343b6a96cea4dcd27dc1ef4af942dc2ff3..90d693168ed7e2aede653feeb779bbe7b35ef2aa 100644 --- a/io_scene_obj/export_obj.py +++ b/io_scene_obj/export_obj.py @@ -678,7 +678,6 @@ def _write(context, filepath, scene = context.scene # Exit edit mode before exporting, so current object states are exported properly. - # use this over obj.update_from_editmode() because of animation export. if bpy.ops.object.mode_set.poll(): bpy.ops.object.mode_set(mode='OBJECT') diff --git a/io_scene_vrml2/export_vrml2.py b/io_scene_vrml2/export_vrml2.py index 78d1e45b0f74c82fc8a808dd9cf1415403c2b710..29b76ddb97dc485fa2d7b16861640aa0dea61204 100644 --- a/io_scene_vrml2/export_vrml2.py +++ b/io_scene_vrml2/export_vrml2.py @@ -177,10 +177,16 @@ def save_object(fw, global_matrix, assert(obj.type == 'MESH') if use_mesh_modifiers: - obj.update_from_editmode() + is_editmode = (obj.mode == 'EDIT') + if is_editmode: + bpy.ops.object.editmode_toggle() + me = obj.to_mesh(scene, True, 'PREVIEW', calc_tessface=False) bm = bmesh.new() bm.from_mesh(me) + + if is_editmode: + bpy.ops.object.editmode_toggle() else: me = obj.data if obj.mode == 'EDIT': diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py index 8e2c62db0c606d2cc8273ddb44a7d7d79a8ec7e6..0b3250441c855fd4c891d85864623789d79da534 100644 --- a/io_scene_x3d/export_x3d.py +++ b/io_scene_x3d/export_x3d.py @@ -1582,10 +1582,8 @@ def save(operator, context, filepath="", bpy.path.ensure_ext(filepath, '.x3dz' if use_compress else '.x3d') - edit_object = context.edit_object - if edit_object: - edit_object.update_from_editmode() - del edit_object + if bpy.ops.object.mode_set.poll(): + bpy.ops.object.mode_set(mode='OBJECT') if use_compress: file = gzip_open_utf8(filepath, 'w')