From 338ac1e5b5934d69bcb5ff871145c74ee3cf0a00 Mon Sep 17 00:00:00 2001 From: Constantin Rahn <conz@vrchannel.de> Date: Mon, 31 Jan 2011 11:35:40 +0000 Subject: [PATCH] Fixed rendering of animation. The scene updates before it's exporting. Some minor pep8 fixes. --- render_povray/__init__.py | 15 +++++++-------- render_povray/render.py | 12 +++++++----- render_povray/ui.py | 10 +++++----- 3 files changed, 19 insertions(+), 18 deletions(-) diff --git a/render_povray/__init__.py b/render_povray/__init__.py index cfb726320..6d7fb77d2 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -96,10 +96,10 @@ def register(): name="Media Color", description="The atmospheric media color.", subtype='COLOR', - precision = 4, - step = 0.01, + precision=4, + step=0.01, min=0, - soft_max = 1, + soft_max=1, default=(0.001, 0.001, 0.001), options={'ANIMATABLE'}) @@ -285,10 +285,10 @@ def register(): name="Fade Color", description="Color of filtered attenuation for transparent materials", subtype='COLOR', - precision = 4, - step = 0.01, - min=0, - soft_max = 1, + precision=4, + step=0.01, + min=0.0, + soft_max=1.0, default=(0, 0, 0), options={'ANIMATABLE'}) @@ -402,7 +402,6 @@ def register(): ########################################################################### - def unregister(): import bpy Scene = bpy.types.Scene diff --git a/render_povray/render.py b/render_povray/render.py index 5844a0ee8..6ecae2bd3 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -536,10 +536,10 @@ def write_pov(filename, scene=None, info_callback=None): tabWrite("rotate <%.6f, %.6f, %.6f>\n" % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) tabWrite("translate <%.6f, %.6f, %.6f>\n" % (matrix[3][0], matrix[3][1], matrix[3][2])) if camera.data.pov_dof_enable and focal_point != 0: - tabWrite("aperture %.3g\n"% camera.data.pov_dof_aperture) - tabWrite("blur_samples %d %d\n"% (camera.data.pov_dof_samples_min, camera.data.pov_dof_samples_max)) - tabWrite("variance 1/%d\n"% camera.data.pov_dof_variance) - tabWrite("confidence %.3g\n"% camera.data.pov_dof_confidence) + tabWrite("aperture %.3g\n" % camera.data.pov_dof_aperture) + tabWrite("blur_samples %d %d\n" % (camera.data.pov_dof_samples_min, camera.data.pov_dof_samples_max)) + tabWrite("variance 1/%d\n" % camera.data.pov_dof_variance) + tabWrite("confidence %.3g\n" % camera.data.pov_dof_confidence) tabWrite("focal_point <0, 0, %f>\n" % focal_point) tabWrite("}\n") @@ -693,7 +693,7 @@ def write_pov(filename, scene=None, info_callback=None): if material: diffuse_color = material.diffuse_color - trans= 1.0 - material.alpha + trans = 1.0 - material.alpha if material.use_transparency and material.transparency_method == 'RAYTRACE': povFilter = material.raytrace_transparency.filter * (1.0 - material.alpha) trans = (1.0 - material.alpha) - povFilter @@ -1707,6 +1707,8 @@ class PovrayRender(bpy.types.RenderEngine): povPath = "" renderImagePath = "" + scene.frame_set(scene.frame_current) # has to be called to update the frame on exporting animations + if not scene.pov_tempfiles_enable: # check paths diff --git a/render_povray/ui.py b/render_povray/ui.py index ba2e2411d..0f6af27f9 100644 --- a/render_povray/ui.py +++ b/render_povray/ui.py @@ -134,6 +134,7 @@ class ObjectButtonsPanel(): rd = context.scene.render return obj and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES) + class CameraDataButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -147,7 +148,6 @@ class CameraDataButtonsPanel(): return cam and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES) - class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel): bl_label = "Export Settings" COMPAT_ENGINES = {'POVRAY_RENDER'} @@ -405,6 +405,7 @@ class MATERIAL_PT_povray_metallic(MaterialButtonsPanel, bpy.types.Panel): mat = context.material layout.active = mat.pov_mirror_metallic + class MATERIAL_PT_povray_fade_color(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Interior Fade Color" COMPAT_ENGINES = {'POVRAY_RENDER'} @@ -420,6 +421,7 @@ class MATERIAL_PT_povray_fade_color(MaterialButtonsPanel, bpy.types.Panel): mat = context.material layout.active = mat.pov_interior_fade_color + class MATERIAL_PT_povray_conserve_energy(MaterialButtonsPanel, bpy.types.Panel): bl_label = "conserve energy" COMPAT_ENGINES = {'POVRAY_RENDER'} @@ -488,7 +490,7 @@ class MATERIAL_PT_povray_caustics(MaterialButtonsPanel, bpy.types.Panel): col.prop(mat, "pov_photons_dispersion", slider=True) col.prop(mat, "pov_photons_reflection") - if mat.pov_refraction_type=="0" and not mat.pov_photons_reflection: + if mat.pov_refraction_type == "0" and not mat.pov_photons_reflection: split = layout.split() col = split.column() row = col.row() @@ -499,7 +501,6 @@ class MATERIAL_PT_povray_caustics(MaterialButtonsPanel, bpy.types.Panel): row.label(text="but you didn't chose any !") - class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, bpy.types.Panel): bl_label = "Image Gamma" COMPAT_ENGINES = {'POVRAY_RENDER'} @@ -540,6 +541,7 @@ class OBJECT_PT_povray_obj_importance(ObjectButtonsPanel, bpy.types.Panel): col.label(text="Photons") col.prop(obj, "pov_collect_photons", text="Receive Photon Caustics") + class Camera_PT_povray_cam_dof(CameraDataButtonsPanel, bpy.types.Panel): bl_label = "POV-Ray Depth Of Field" COMPAT_ENGINES = {'POVRAY_RENDER'} @@ -570,5 +572,3 @@ class Camera_PT_povray_cam_dof(CameraDataButtonsPanel, bpy.types.Panel): col.prop(cam, "pov_dof_samples_max") col.prop(cam, "pov_dof_confidence") - - -- GitLab