From 36a8b39da392fa06f59af2cea29fe0ee36fc24f4 Mon Sep 17 00:00:00 2001 From: Philipp Oeser <info@graphics-engineer.com> Date: Tue, 7 Oct 2014 12:53:49 +0200 Subject: [PATCH] Fix T41871: F2 addon throws error if there is a material slot with no material assigned to it Reviewed By: sergey --- mesh_f2.py | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/mesh_f2.py b/mesh_f2.py index 61786d10a..4f85f3a0f 100644 --- a/mesh_f2.py +++ b/mesh_f2.py @@ -50,14 +50,15 @@ def get_uv_layer(ob, bm, mat_index): uv = me.uv_textures.active.name else: mat = ob.material_slots[mat_index].material - slot = mat.texture_slots[mat.active_texture_index] - if slot and slot.uv_layer: - uv = slot.uv_layer - else: - for tex_slot in mat.texture_slots: - if tex_slot and tex_slot.uv_layer: - uv = tex_slot.uv_layer - break + if mat is not None: + slot = mat.texture_slots[mat.active_texture_index] + if slot and slot.uv_layer: + uv = slot.uv_layer + else: + for tex_slot in mat.texture_slots: + if tex_slot and tex_slot.uv_layer: + uv = tex_slot.uv_layer + break if uv: uv_layer = bm.loops.layers.uv.get(uv) -- GitLab