diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py index 10347658971d5da451c436f8c6efe39322a4fdc0..2dc9f638ea0e44acfebb398fa93bbd660599985c 100644 --- a/io_scene_x3d/export_x3d.py +++ b/io_scene_x3d/export_x3d.py @@ -88,7 +88,7 @@ class x3d_class: self.bNav = 0 self.nodeID = 0 - self.namesReserved = ("Anchor", "Appearance", "Arc2D", "ArcClose2D", "AudioClip", "Background", "Billboard", + self.namesReserved = {"Anchor", "Appearance", "Arc2D", "ArcClose2D", "AudioClip", "Background", "Billboard", "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "Box", "Circle2D", "Collision", "Color", "ColorInterpolator", "ColorRGBA", "component", "Cone", "connect", "Contour2D", "ContourPolyline2D", "Coordinate", "CoordinateDouble", "CoordinateInterpolator", @@ -113,7 +113,7 @@ class x3d_class: "StringSensor", "Switch", "Text", "TextureBackground", "TextureCoordinate", "TextureCoordinateGenerator", "TextureTransform", "TimeSensor", "TimeTrigger", "TouchSensor", "Transform", "TransmitterPdu", "TriangleFanSet", "TriangleSet", "TriangleSet2D", "TriangleStripSet", "Viewpoint", "VisibilitySensor", - "WorldInfo", "X3D", "XvlShell", "VertexShader", "FragmentShader", "MultiShaderAppearance", "ShaderAppearance") + "WorldInfo", "X3D", "XvlShell", "VertexShader", "FragmentShader", "MultiShaderAppearance", "ShaderAppearance"} self.namesFog = ("", "LINEAR", "EXPONENTIAL", "") @@ -723,7 +723,7 @@ class x3d_class: if objType == 'CAMERA': self.writeViewpoint(ob, ob_mat, scene) elif objType in ('MESH', 'CURVE', 'SURF', 'FONT'): - if use_apply_modifiers or objType != 'MESH': + if (objType != 'MESH') or (use_apply_modifiers and ob.is_modified(scene, 'PREVIEW')): try: me = ob.to_mesh(scene, use_apply_modifiers, 'PREVIEW') except: