diff --git a/ant_landscape/add_mesh_ant_landscape.py b/ant_landscape/add_mesh_ant_landscape.py index df941c4fd4c1a89005ca83d1a032ab54947c4cdb..5d25cf2404d322e8c13675e55195de8640973a2b 100644 --- a/ant_landscape/add_mesh_ant_landscape.py +++ b/ant_landscape/add_mesh_ant_landscape.py @@ -422,7 +422,7 @@ class AntAddLandscape(bpy.types.Operator): default=0, min=0, max=16, - description="Effect depth - number of frequencies." + description="Effect depth - number of frequencies" ) fx_amplitude = FloatProperty( name="Amp", diff --git a/io_convert_image_to_mesh_img/ui/importer.py b/io_convert_image_to_mesh_img/ui/importer.py index 981e49c23c4c2c22691d3e9642c491b85ca056ac..35e82f62619f2e387d5c6709de67355ffa0abaa1 100644 --- a/io_convert_image_to_mesh_img/ui/importer.py +++ b/io_convert_image_to_mesh_img/ui/importer.py @@ -68,7 +68,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): "resolution you specify here to ensure it results in a whole " "number of vertices. If it needs to alter the value you specify, " "you are guaranteed that it will shrink it (i.e. decrease the " - "DTM resolution." + "DTM resolution" ), name="Terrain Model Resolution", min=1.0, max=100.0, default=10.0 @@ -96,7 +96,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): "Set up the Blender screen to try and avoid clipping the DTM " "and to make the grid floor larger. *WARNING* This will change " "clipping distances and the Blender grid floor, and will fit the " - "DTM in the viewport." + "DTM in the viewport" ), name="Setup Blender Scene", default=True ) @@ -104,7 +104,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): # Blender to change its unit's dimension to meters. should_setup_units = bpy.props.BoolProperty( description=( - "Set the Blender scene to use meters as its unit." + "Set the Blender scene to use meters as its unit" ), name="Set Blender Units to Meters", default=True ) diff --git a/io_convert_image_to_mesh_img/ui/terrainpanel.py b/io_convert_image_to_mesh_img/ui/terrainpanel.py index 80dfe8e41d21713b7082bd2bc03af153afeed2e0..5e61c42110dbc5f04c83eb03785ae466ca3c0046 100644 --- a/io_convert_image_to_mesh_img/ui/terrainpanel.py +++ b/io_convert_image_to_mesh_img/ui/terrainpanel.py @@ -61,7 +61,7 @@ class TerrainPanel(bpy.types.Panel): "alter the resolution you specify here to ensure it results in a " "whole number of vertices. If it needs to alter the value you " "specify, you are guaranteed that it will shrink it (i.e. " - "decrease the DTM resolution." + "decrease the DTM resolution" ), min=1.0, max=100.0, default=10.0 ) @@ -115,7 +115,7 @@ class TerrainPanel(bpy.types.Panel): class ReloadTerrain(bpy.types.Operator): - """Button for reloading the terrain mesh at a new resolution.""" + """Button for reloading the terrain mesh at a new resolution""" bl_idname = "terrain.reload" bl_label = "Reload Terrain" diff --git a/oscurart_tools/oscurart_files.py b/oscurart_tools/oscurart_files.py index 870508bd058fba26ad11349fe312f5121b8ae926..3a507c336e6b3b23f4cf3b1b25d151daeb9248c4 100644 --- a/oscurart_tools/oscurart_files.py +++ b/oscurart_tools/oscurart_files.py @@ -28,7 +28,7 @@ import shutil class reloadImages (Operator): - """Reloads all bitmaps in the scene.""" + """Reloads all bitmaps in the scene""" bl_idname = "image.reload_images_osc" bl_label = "Reload Images" bl_options = {"REGISTER", "UNDO"} @@ -42,7 +42,7 @@ class reloadImages (Operator): # ------------------------ SAVE INCREMENTAL ------------------------ class saveIncremental(Operator): - """Saves incremental version of the blend file Ex: “_v01” "_v02".""" + """Saves incremental version of the blend file Ex: "_v01", "_v02\"""" bl_idname = "file.save_incremental_osc" bl_label = "Save Incremental File" bl_options = {"REGISTER", "UNDO"} @@ -91,7 +91,7 @@ class replaceFilePath(Operator): # ---------------------- SYNC MISSING GROUPS -------------------------- class reFreshMissingGroups(Operator): - """Search on the libraries of the linked source and relink groups and link newones if there are. Usefull to use with the mesh cache tools.""" + """Search on the libraries of the linked source and relink groups and link newones if there are. Usefull to use with the mesh cache tools""" bl_idname = "file.sync_missing_groups" bl_label = "Sync Missing Groups" bl_options = {"REGISTER", "UNDO"} @@ -108,7 +108,7 @@ class reFreshMissingGroups(Operator): class collectImagesOsc(Operator): - """Collect all images in the blend file and put them in IMAGES folder.""" + """Collect all images in the blend file and put them in IMAGES folder""" bl_idname = "file.collect_all_images" bl_label = "Collect Images" bl_options = {"REGISTER", "UNDO"} diff --git a/rigify/__init__.py b/rigify/__init__.py index 2c573e76860c10e6976dd5fa0a0f686c5e16824a..fa93533bd5063cef314bf0cfa840b692855cfdc5 100644 --- a/rigify/__init__.py +++ b/rigify/__init__.py @@ -305,7 +305,7 @@ def register(): IDStore.rigify_target_rigs = bpy.props.CollectionProperty(type=RigifyName) IDStore.rigify_target_rig = bpy.props.StringProperty(name="Rigify Target Rig", - description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created.", + description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created", default="") IDStore.rigify_rig_uis = bpy.props.CollectionProperty(type=RigifyName) diff --git a/uv_magic_uv/muv_props.py b/uv_magic_uv/muv_props.py index f28fcdbc67a75bc9222963244f1191a45f26c028..24f552d5ec1c1eac096e6bd214bc6f07422c08bf 100644 --- a/uv_magic_uv/muv_props.py +++ b/uv_magic_uv/muv_props.py @@ -124,7 +124,7 @@ def init_props(scene): items=get_loaded_texture_name) scene.muv_texproj_tex_transparency = FloatProperty( name="Transparency", - description="Texture Transparency.", + description="Texture Transparency", default=0.2, min=0.0, max=1.0)