diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py index da4ece1187088b3a9bd33f436e9b6a14593a9b07..50ae4bd797fbc4ae7f4e2aed56f5719815991459 100644 --- a/io_anim_bvh/import_bvh.py +++ b/io_anim_bvh/import_bvh.py @@ -110,7 +110,7 @@ def read_bvh(context, file_path, rotate_mode='XYZ', global_scale=1.0): #print 'Importing the BVH Hierarchy for:', file_path pass else: - raise 'ERROR: This is not a BVH file' + raise Exception("This is not a BVH file") bvh_nodes = {None: None} bvh_nodes_serial = [None] @@ -274,7 +274,7 @@ def read_bvh(context, file_path, rotate_mode='XYZ', global_scale=1.0): else: # allow this, see above #if not bvh_node.children: - # raise 'error, bvh node has no end and no children. bad file' + # raise Exception("bvh node has no end and no children. bad file") # Removed temp for now rest_tail_world = Vector((0.0, 0.0, 0.0)) diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index d51d62c7b2c481344b39d33ae4a70deac8e0e8cb..a29575222fd972a182d620c85c269932c27e121c 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -592,7 +592,7 @@ def create_mesh(new_objects, for i, face in enumerate(faces): if len(face[0]) < 2: - pass # raise "bad face" + pass # raise Exception("bad face") elif len(face[0]) == 2: if use_edges: edges.append(face[0])