From 3e7209f9f2894d0203cf9697958a6bd946fa3b6b Mon Sep 17 00:00:00 2001
From: Julien Duroure <julien.duroure@gmail.com>
Date: Sat, 30 Jan 2021 18:46:55 +0100
Subject: [PATCH] glTF exporter: fix collection offset when rotated or scaled

---
 io_scene_gltf2/__init__.py                            |  2 +-
 .../blender/exp/gltf2_blender_gather_nodes.py         | 11 ++++++++++-
 2 files changed, 11 insertions(+), 2 deletions(-)

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 9f50fc376..dd733b34f 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 5, 15),
+    "version": (1, 5, 16),
     'blender': (2, 91, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index 35c2df00f..702935fb1 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -423,8 +423,17 @@ def __gather_trans_rot_scale(blender_object, export_settings):
     sca = __convert_swizzle_scale(sca, export_settings)
 
     if blender_object.instance_type == 'COLLECTION' and blender_object.instance_collection:
-        trans -= __convert_swizzle_location(
+        offset = -__convert_swizzle_location(
             blender_object.instance_collection.instance_offset, export_settings)
+
+        s = Matrix.Diagonal(sca).to_4x4()
+        r = rot.to_matrix().to_4x4()
+        t = Matrix.Translation(trans).to_4x4()
+        o = Matrix.Translation(offset).to_4x4()
+        m = t @ r @ s @ o
+
+        trans = m.translation
+
     translation, rotation, scale = (None, None, None)
     trans[0], trans[1], trans[2] = gltf2_blender_math.round_if_near(trans[0], 0.0), gltf2_blender_math.round_if_near(trans[1], 0.0), \
                                    gltf2_blender_math.round_if_near(trans[2], 0.0)
-- 
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