diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py index 44a23f4a8ce4ae8596b84dd0c378d4931ad10dcd..c2d75f9707cc2e2093d882b39f98ac08e1558578 100644 --- a/io_import_scene_lwo.py +++ b/io_import_scene_lwo.py @@ -114,6 +114,7 @@ class _obj_surf(object): __slots__ = ( "bl_mat", "name", + "source_name", "colr", "diff", "lumi", @@ -366,7 +367,9 @@ def read_layr(layr_bytes, object_layers, load_hidden): print("Reading Object Layer") offset= 4 - new_layr.pivot= struct.unpack(">fff", layr_bytes[offset:offset+12]) + pivot= struct.unpack(">fff", layr_bytes[offset:offset+12]) + # Swap Y and Z to match Blender's pitch. + new_layr.pivot= [pivot[0], pivot[2], pivot[1]] offset+= 12 layr_name, name_len = read_lwostring(layr_bytes[offset:]) offset+= name_len @@ -411,10 +414,11 @@ def read_pnts(pnt_bytes, object_layers): while offset < chunk_len: pnts= struct.unpack(">fff", pnt_bytes[offset:offset+12]) offset+= 12 - # Re-order the points so that the mesh has the right pitch. + # Re-order the points so that the mesh has the right pitch, + # the pivot already has the correct order. pnts= [pnts[0] - object_layers[-1].pivot[0],\ - pnts[2] - object_layers[-1].pivot[2],\ - pnts[1] - object_layers[-1].pivot[1]] + pnts[2] - object_layers[-1].pivot[1],\ + pnts[1] - object_layers[-1].pivot[2]] object_layers[-1].pnts.append(pnts) @@ -1022,11 +1026,11 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub # me.vertices[vi].co= layer_data.pnts[vi] # faster, would be faster again to use an array - me.vertices.foreach_set("co", [axis co for co in layer_data.pnts for axis in co]) + me.vertices.foreach_set("co", [axis for co in layer_data.pnts for axis in co]) ngons= {} # To keep the FaceIdx consistant, handle NGons later. edges= [] # Holds the FaceIdx of the 2-point polys. - for fi, fpol in enumerate(len(layer_data.pols)): + for fi, fpol in enumerate(layer_data.pols): fpol.reverse() # Reversing gives correct normal directions # PointID 0 in the last element causes Blender to think it's un-used. if fpol[-1] == 0: @@ -1157,8 +1161,8 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub # Apply the Edge Weighting. if len(layer_data.edge_weights) > 0: for edge in me.edges: - edge_sa= "{0} {1}".format(edge.vertices[0]), edge.vertices[1]) - edge_sb= "{0} {1}".format(edge.vertices[1]), edge.vertices[0]) + edge_sa= "{0} {1}".format(edge.vertices[0], edge.vertices[1]) + edge_sb= "{0} {1}".format(edge.vertices[1], edge.vertices[0]) if edge_sa in layer_data.edge_weights: edge.crease= layer_data.edge_weights[edge_sa] elif edge_sb in layer_data.edge_weights: