diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index c3183c1c93096f9df8dc94d2b881f4cf7bdda3e3..d6c296a915e3b1ad392c7937d71a09a6bdf60bef 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1515,6 +1515,8 @@ def fbx_data_object_elements(root, ob_obj, scene_data): obj_type = b"Null" # default, sort of empty... if ob_obj.is_bone: obj_type = b"LimbNode" + elif (ob_obj.type == 'ARMATURE'): + obj_type = b"Root" elif (ob_obj.type in BLENDER_OBJECT_TYPES_MESHLIKE): obj_type = b"Mesh" elif (ob_obj.type == 'LAMP'):