From 4a27fce1d15e989dc6fef33d8e68d44bb2d67e75 Mon Sep 17 00:00:00 2001
From: Bastien Montagne <montagne29@wanadoo.fr>
Date: Thu, 20 Nov 2014 16:04:06 +0100
Subject: [PATCH] FBX: Consistency with previous commit/fix, export armature
 objects as 'Root' FBX nodes.

---
 io_scene_fbx/export_fbx_bin.py | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index c3183c1c9..d6c296a91 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1515,6 +1515,8 @@ def fbx_data_object_elements(root, ob_obj, scene_data):
     obj_type = b"Null"  # default, sort of empty...
     if ob_obj.is_bone:
         obj_type = b"LimbNode"
+    elif (ob_obj.type == 'ARMATURE'):
+        obj_type = b"Root"
     elif (ob_obj.type in BLENDER_OBJECT_TYPES_MESHLIKE):
         obj_type = b"Mesh"
     elif (ob_obj.type == 'LAMP'):
-- 
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