From 4c142e59206b8c751c3b80e3632b6c82476a26b3 Mon Sep 17 00:00:00 2001 From: Bastien Montagne <montagne29@wanadoo.fr> Date: Wed, 12 Aug 2015 15:34:39 +0200 Subject: [PATCH] Fix T45746: PNG UV layout export is blank with new depsgraph. Looks like we need an explicit Scene.update() call here... --- io_mesh_uv_layout/__init__.py | 7 +++---- io_mesh_uv_layout/export_uv_png.py | 2 ++ 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py index d8d08cd1a..30dff949f 100644 --- a/io_mesh_uv_layout/__init__.py +++ b/io_mesh_uv_layout/__init__.py @@ -21,13 +21,12 @@ bl_info = { "name": "UV Layout", "author": "Campbell Barton, Matt Ebb", - "version": (1, 1), - "blender": (2, 62, 0), + "version": (1, 1, 1), + "blender": (2, 75, 0), "location": "Image-Window > UVs > Export UV Layout", "description": "Export the UV layout as a 2D graphic", "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" - "Scripts/Import-Export/UV_Layout", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/UV_Layout", "support": 'OFFICIAL', "category": "Import-Export", } diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py index 1168e3352..5da543ccf 100644 --- a/io_mesh_uv_layout/export_uv_png.py +++ b/io_mesh_uv_layout/export_uv_png.py @@ -131,6 +131,8 @@ def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func): scene.render.image_settings.file_format = 'PNG' scene.render.filepath = filepath + scene.update() + data_context = {"blend_data": bpy.context.blend_data, "scene": scene} bpy.ops.render.render(data_context, write_still=True) -- GitLab