diff --git a/add_mesh_diamond.py b/add_mesh_diamond.py
new file mode 100644
index 0000000000000000000000000000000000000000..f210aeb9fce9a4b949e488cbcd50ed1439167a75
--- /dev/null
+++ b/add_mesh_diamond.py
@@ -0,0 +1,168 @@
+# add_mesh_diamond.py Copyright (C) 2008-2009, FourMadMen.com
+#
+# add diamond to the blender 2.50 add->mesh menu
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+# blender Extensions menu registration (in user Prefs)
+"Add Diamond (View3D > Add > Mesh > Diamond)"
+
+"""
+Name: 'Diamond'
+Blender: 250
+Group: 'AddMesh'
+Tip: 'Add Diamond Object...'
+__author__ = ["Four Mad Men", "FourMadMen.com"]
+__version__ = '2.00'
+__url__ = [
+	"Script, http://www.fourmadmen.com/blender/scripts/AddMesh/diamond/add_mesh_diamond.py", 
+	"Script Index, http://www.fourmadmen.com/blender/scripts/index.html", 
+	"Author Site , http://www.fourmadmen.com"]
+email__=["bwiki {at} fourmadmen {dot} com"]
+
+Usage:
+
+* Launch from Add Mesh menu
+
+* Modify parameters as desired or keep defaults
+
+"""
+
+
+
+import bpy
+import Mathutils
+from math import pi
+
+def add_diamond(segments, girdle_radius, table_radius, crown_height, pavillion_height):
+	Vector = Mathutils.Vector
+	Quaternion = Mathutils.Quaternion
+	
+	PI_2 = pi * 2
+	z_axis = (0, 0, -1)
+
+	verts = []
+	faces = []
+	
+	tot_verts = segments * 2 + 2
+	
+	height = crown_height + pavillion_height
+	half_height = height * .5
+	
+	verts.extend( Vector(0, 0, -half_height) )
+	verts.extend( Vector(0, 0, half_height) )
+	
+	i = 2
+	for index in range(segments):
+		quat = Quaternion(z_axis, (index / segments) * PI_2)
+		
+		angle = PI_2 * index / segments
+		
+		vec = Vector(table_radius, 0, -half_height) * quat
+		verts.extend([vec.x, vec.y, vec.z])
+		it1 = i
+		i+=1
+		
+		vec = Vector(girdle_radius, 0, half_height-pavillion_height) * quat
+		verts.extend([vec.x, vec.y, vec.z])
+		ib1 = i
+		i+=1
+		
+		if i>4:
+			faces.extend( [0, it1, it1-2, 0] )
+			faces.extend( [it1, ib1, ib1-2, it1-2] )
+			faces.extend( [1, ib1-2, ib1, 1] )
+	
+	faces.extend( [0, 2, it1, 0] )
+	faces.extend( [it1, 2, 3, ib1] )
+	faces.extend( [1, ib1, 3, 1] )
+	
+	return verts, faces
+
+from bpy.props import IntProperty, FloatProperty
+
+class AddDiamond(bpy.types.Operator):
+	'''Add a diamond mesh.'''
+	bl_idname = "mesh.diamond_add"
+	bl_label = "Add Diamond"
+	bl_options = {'REGISTER', 'UNDO'}
+
+	segments = IntProperty(name="Segments",
+		description="Number of segments for the diamond",
+		default=32, min=3, max=256)
+	girdle_radius = FloatProperty(name="Girdle Radius",
+		description="Girdle radius of the diamond",
+		default=1.0, min=0.01, max=100.0)
+	table_radius = FloatProperty(name="Table Radius",
+		description="Girdle radius of the diamond",
+		default=0.8, min=0.01, max=100.0)
+	crown_height = FloatProperty(name="Crown Height",
+		description="Crown height of the diamond",
+		default=0.25, min=0.01, max=100.0)
+	pavillion_height = FloatProperty(name="Pavillion Height",
+		description="pavillion height of the diamond",
+		default=1.0, min=0.01, max=100.0)
+
+	def execute(self, context):
+    
+		verts_loc, faces = add_diamond(self.properties.segments,
+			self.properties.girdle_radius,
+			self.properties.table_radius,
+			self.properties.crown_height,
+			self.properties.pavillion_height)
+
+		mesh = bpy.data.meshes.new("Diamond")
+		
+		mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
+		mesh.verts.foreach_set("co", verts_loc)
+		mesh.faces.foreach_set("verts_raw", faces)
+		
+		scene = context.scene
+
+		# ugh
+		for ob in scene.objects:
+			ob.selected = False
+
+		mesh.update()
+		ob_new = bpy.data.objects.new("Diamond", mesh)
+		ob_new.data = mesh
+		scene.objects.link(ob_new)
+		scene.objects.active = ob_new
+		ob_new.selected = True
+		
+		ob_new.location = tuple(context.scene.cursor_location)
+		
+		return {'FINISHED'}
+
+
+# Register the operator
+# Add to a menu, reuse an icon used elsewhere that happens to have fitting name
+# unfortunately, the icon shown is the one I expected from looking at the
+# blenderbuttons file from the release/datafiles directory
+
+menu_func = (lambda self, context: self.layout.operator(AddDiamond.bl_idname,
+                                        text="Add Diamond", icon='PLUGIN'))
+
+def register():
+    bpy.types.register(AddDiamond)
+    bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+def unregister():
+    bpy.types.unregister(AddDiamond)
+    bpy.types.INFO_MT_mesh_add.remove(menu_func)
diff --git a/add_mesh_star.py b/add_mesh_star.py
new file mode 100644
index 0000000000000000000000000000000000000000..dfdad7f19556fdfe1019ad3ee51293e0629999ce
--- /dev/null
+++ b/add_mesh_star.py
@@ -0,0 +1,167 @@
+# add_mesh_star.py Copyright (C) 2008-2009, FourMadMen.com
+#
+# add star to the blender 2.50 add->mesh menu
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+# blender Extensions menu registration (in user Prefs)
+"Add Star (View3D > Add > Mesh > Star)"
+
+"""
+Name: 'Star'
+Blender: 250
+Group: 'AddMesh'
+Tip: 'Add Star Object...'
+__author__ = ["Four Mad Men", "FourMadMen.com"]
+__version__ = '2.00'
+__url__ = [
+	"Script, http://www.fourmadmen.com/blender/scripts/AddMesh/star/add_mesh_star.py", 
+	"Script Index, http://www.fourmadmen.com/blender/scripts/index.html", 
+	"Author Site , http://www.fourmadmen.com"
+]
+email__=["bwiki {at} fourmadmen {dot} com"]
+
+
+Usage:
+
+* Launch from Add Mesh menu
+
+* Modify parameters as desired or keep defaults
+
+"""
+
+import bpy
+import Mathutils
+from math import pi
+
+def add_star(points, outer_radius, inner_radius, depth):
+	Vector = Mathutils.Vector
+	Quaternion = Mathutils.Quaternion
+	
+	PI_2 = pi * 2
+	z_axis = (0, 0, 1)
+
+	verts = []
+	faces = []
+	
+	segments = points * 2
+	tot_verts = segments * 2 + 2
+	
+	half_height = depth * .5
+	
+	verts.extend( Vector(0, 0, -half_height) )
+	verts.extend( Vector(0, 0, half_height) )
+	
+	i = 2
+	alt_idx = 0
+	for index in range(segments):
+		quat = Quaternion(z_axis, (index / segments) * PI_2)
+		
+		radius = alt_idx and inner_radius or outer_radius
+		
+		vec = Vector(radius, 0, -half_height) * quat
+		verts.extend([vec.x, vec.y, vec.z])
+		it1 = i
+		i+=1
+		
+		vec = Vector(radius, 0, half_height) * quat
+		verts.extend([vec.x, vec.y, vec.z])
+		ib1 = i
+		i+=1
+		
+		if i>4:
+			faces.extend( [0, it1-2, it1, 0] )
+			faces.extend( [it1, it1-2, ib1-2, ib1] )
+			faces.extend( [1, ib1, ib1-2, 1] )
+					
+		alt_idx = 1 - alt_idx
+		
+	faces.extend( [0, it1, 2, 0] )
+	faces.extend( [2, it1, ib1, 3] )
+	faces.extend( [1, 3, ib1, 1] )
+	
+	return verts, faces
+
+from bpy.props import IntProperty, FloatProperty
+
+class AddStar(bpy.types.Operator):
+	'''Add a star mesh.'''
+	bl_idname = "mesh.primitive_star_add"
+	bl_label = "Add Star"
+	bl_options = {'REGISTER', 'UNDO'}
+
+	points = IntProperty(name="Points",
+		description="Number of points for the star",
+		default=5, min=2, max=256)
+	outer_radius = FloatProperty(name="Outer Radius",
+		description="Outer radius of the star",
+		default=1.0, min=0.01, max=100.0)
+	innter_radius = FloatProperty(name="Inner Radius",
+		description="Inner radius of the star",
+		default=0.5, min=0.01, max=100.0)
+	depth = FloatProperty(name="Depth",
+		description="Depth of the star",
+		default=0.5, min=0.01, max=100.0)
+
+	def execute(self, context):
+    
+		verts_loc, faces = add_star(self.properties.points,
+			self.properties.outer_radius,
+			self.properties.innter_radius,
+			self.properties.depth)
+
+		mesh = bpy.data.meshes.new("Star")
+		
+		mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
+		mesh.verts.foreach_set("co", verts_loc)
+		mesh.faces.foreach_set("verts_raw", faces)
+		
+		scene = context.scene
+
+		# ugh
+		for ob in scene.objects:
+			ob.selected = False
+
+		mesh.update()
+		
+		ob_new = bpy.data.objects.new("Star", mesh)
+		ob_new.data = mesh
+		scene.objects.link(ob_new)
+		scene.objects.active = ob_new
+		ob_new.selected = True
+		
+		ob_new.location = tuple(context.scene.cursor_location)
+		
+		return {'FINISHED'}
+
+# Register the operator
+# Add to a menu, reuse an icon used elsewhere that happens to have fitting name
+# unfortunately, the icon shown is the one I expected from looking at the
+# blenderbuttons file from the release/datafiles directory
+
+menu_func = (lambda self, context: self.layout.operator(AddStar.bl_idname,
+                                        text="Star", icon='GEARS'))
+
+def register():
+    bpy.types.register(AddStar)
+    bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+def unregister():
+    bpy.types.unregister(AddStar)
+    bpy.types.INFO_MT_mesh_add.remove(menu_func)