diff --git a/add_mesh_diamond.py b/add_mesh_diamond.py new file mode 100644 index 0000000000000000000000000000000000000000..f210aeb9fce9a4b949e488cbcd50ed1439167a75 --- /dev/null +++ b/add_mesh_diamond.py @@ -0,0 +1,168 @@ +# add_mesh_diamond.py Copyright (C) 2008-2009, FourMadMen.com +# +# add diamond to the blender 2.50 add->mesh menu +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** + +# blender Extensions menu registration (in user Prefs) +"Add Diamond (View3D > Add > Mesh > Diamond)" + +""" +Name: 'Diamond' +Blender: 250 +Group: 'AddMesh' +Tip: 'Add Diamond Object...' +__author__ = ["Four Mad Men", "FourMadMen.com"] +__version__ = '2.00' +__url__ = [ + "Script, http://www.fourmadmen.com/blender/scripts/AddMesh/diamond/add_mesh_diamond.py", + "Script Index, http://www.fourmadmen.com/blender/scripts/index.html", + "Author Site , http://www.fourmadmen.com"] +email__=["bwiki {at} fourmadmen {dot} com"] + +Usage: + +* Launch from Add Mesh menu + +* Modify parameters as desired or keep defaults + +""" + + + +import bpy +import Mathutils +from math import pi + +def add_diamond(segments, girdle_radius, table_radius, crown_height, pavillion_height): + Vector = Mathutils.Vector + Quaternion = Mathutils.Quaternion + + PI_2 = pi * 2 + z_axis = (0, 0, -1) + + verts = [] + faces = [] + + tot_verts = segments * 2 + 2 + + height = crown_height + pavillion_height + half_height = height * .5 + + verts.extend( Vector(0, 0, -half_height) ) + verts.extend( Vector(0, 0, half_height) ) + + i = 2 + for index in range(segments): + quat = Quaternion(z_axis, (index / segments) * PI_2) + + angle = PI_2 * index / segments + + vec = Vector(table_radius, 0, -half_height) * quat + verts.extend([vec.x, vec.y, vec.z]) + it1 = i + i+=1 + + vec = Vector(girdle_radius, 0, half_height-pavillion_height) * quat + verts.extend([vec.x, vec.y, vec.z]) + ib1 = i + i+=1 + + if i>4: + faces.extend( [0, it1, it1-2, 0] ) + faces.extend( [it1, ib1, ib1-2, it1-2] ) + faces.extend( [1, ib1-2, ib1, 1] ) + + faces.extend( [0, 2, it1, 0] ) + faces.extend( [it1, 2, 3, ib1] ) + faces.extend( [1, ib1, 3, 1] ) + + return verts, faces + +from bpy.props import IntProperty, FloatProperty + +class AddDiamond(bpy.types.Operator): + '''Add a diamond mesh.''' + bl_idname = "mesh.diamond_add" + bl_label = "Add Diamond" + bl_options = {'REGISTER', 'UNDO'} + + segments = IntProperty(name="Segments", + description="Number of segments for the diamond", + default=32, min=3, max=256) + girdle_radius = FloatProperty(name="Girdle Radius", + description="Girdle radius of the diamond", + default=1.0, min=0.01, max=100.0) + table_radius = FloatProperty(name="Table Radius", + description="Girdle radius of the diamond", + default=0.8, min=0.01, max=100.0) + crown_height = FloatProperty(name="Crown Height", + description="Crown height of the diamond", + default=0.25, min=0.01, max=100.0) + pavillion_height = FloatProperty(name="Pavillion Height", + description="pavillion height of the diamond", + default=1.0, min=0.01, max=100.0) + + def execute(self, context): + + verts_loc, faces = add_diamond(self.properties.segments, + self.properties.girdle_radius, + self.properties.table_radius, + self.properties.crown_height, + self.properties.pavillion_height) + + mesh = bpy.data.meshes.new("Diamond") + + mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4)) + mesh.verts.foreach_set("co", verts_loc) + mesh.faces.foreach_set("verts_raw", faces) + + scene = context.scene + + # ugh + for ob in scene.objects: + ob.selected = False + + mesh.update() + ob_new = bpy.data.objects.new("Diamond", mesh) + ob_new.data = mesh + scene.objects.link(ob_new) + scene.objects.active = ob_new + ob_new.selected = True + + ob_new.location = tuple(context.scene.cursor_location) + + return {'FINISHED'} + + +# Register the operator +# Add to a menu, reuse an icon used elsewhere that happens to have fitting name +# unfortunately, the icon shown is the one I expected from looking at the +# blenderbuttons file from the release/datafiles directory + +menu_func = (lambda self, context: self.layout.operator(AddDiamond.bl_idname, + text="Add Diamond", icon='PLUGIN')) + +def register(): + bpy.types.register(AddDiamond) + bpy.types.INFO_MT_mesh_add.append(menu_func) + +def unregister(): + bpy.types.unregister(AddDiamond) + bpy.types.INFO_MT_mesh_add.remove(menu_func) diff --git a/add_mesh_star.py b/add_mesh_star.py new file mode 100644 index 0000000000000000000000000000000000000000..dfdad7f19556fdfe1019ad3ee51293e0629999ce --- /dev/null +++ b/add_mesh_star.py @@ -0,0 +1,167 @@ +# add_mesh_star.py Copyright (C) 2008-2009, FourMadMen.com +# +# add star to the blender 2.50 add->mesh menu +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** + +# blender Extensions menu registration (in user Prefs) +"Add Star (View3D > Add > Mesh > Star)" + +""" +Name: 'Star' +Blender: 250 +Group: 'AddMesh' +Tip: 'Add Star Object...' +__author__ = ["Four Mad Men", "FourMadMen.com"] +__version__ = '2.00' +__url__ = [ + "Script, http://www.fourmadmen.com/blender/scripts/AddMesh/star/add_mesh_star.py", + "Script Index, http://www.fourmadmen.com/blender/scripts/index.html", + "Author Site , http://www.fourmadmen.com" +] +email__=["bwiki {at} fourmadmen {dot} com"] + + +Usage: + +* Launch from Add Mesh menu + +* Modify parameters as desired or keep defaults + +""" + +import bpy +import Mathutils +from math import pi + +def add_star(points, outer_radius, inner_radius, depth): + Vector = Mathutils.Vector + Quaternion = Mathutils.Quaternion + + PI_2 = pi * 2 + z_axis = (0, 0, 1) + + verts = [] + faces = [] + + segments = points * 2 + tot_verts = segments * 2 + 2 + + half_height = depth * .5 + + verts.extend( Vector(0, 0, -half_height) ) + verts.extend( Vector(0, 0, half_height) ) + + i = 2 + alt_idx = 0 + for index in range(segments): + quat = Quaternion(z_axis, (index / segments) * PI_2) + + radius = alt_idx and inner_radius or outer_radius + + vec = Vector(radius, 0, -half_height) * quat + verts.extend([vec.x, vec.y, vec.z]) + it1 = i + i+=1 + + vec = Vector(radius, 0, half_height) * quat + verts.extend([vec.x, vec.y, vec.z]) + ib1 = i + i+=1 + + if i>4: + faces.extend( [0, it1-2, it1, 0] ) + faces.extend( [it1, it1-2, ib1-2, ib1] ) + faces.extend( [1, ib1, ib1-2, 1] ) + + alt_idx = 1 - alt_idx + + faces.extend( [0, it1, 2, 0] ) + faces.extend( [2, it1, ib1, 3] ) + faces.extend( [1, 3, ib1, 1] ) + + return verts, faces + +from bpy.props import IntProperty, FloatProperty + +class AddStar(bpy.types.Operator): + '''Add a star mesh.''' + bl_idname = "mesh.primitive_star_add" + bl_label = "Add Star" + bl_options = {'REGISTER', 'UNDO'} + + points = IntProperty(name="Points", + description="Number of points for the star", + default=5, min=2, max=256) + outer_radius = FloatProperty(name="Outer Radius", + description="Outer radius of the star", + default=1.0, min=0.01, max=100.0) + innter_radius = FloatProperty(name="Inner Radius", + description="Inner radius of the star", + default=0.5, min=0.01, max=100.0) + depth = FloatProperty(name="Depth", + description="Depth of the star", + default=0.5, min=0.01, max=100.0) + + def execute(self, context): + + verts_loc, faces = add_star(self.properties.points, + self.properties.outer_radius, + self.properties.innter_radius, + self.properties.depth) + + mesh = bpy.data.meshes.new("Star") + + mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4)) + mesh.verts.foreach_set("co", verts_loc) + mesh.faces.foreach_set("verts_raw", faces) + + scene = context.scene + + # ugh + for ob in scene.objects: + ob.selected = False + + mesh.update() + + ob_new = bpy.data.objects.new("Star", mesh) + ob_new.data = mesh + scene.objects.link(ob_new) + scene.objects.active = ob_new + ob_new.selected = True + + ob_new.location = tuple(context.scene.cursor_location) + + return {'FINISHED'} + +# Register the operator +# Add to a menu, reuse an icon used elsewhere that happens to have fitting name +# unfortunately, the icon shown is the one I expected from looking at the +# blenderbuttons file from the release/datafiles directory + +menu_func = (lambda self, context: self.layout.operator(AddStar.bl_idname, + text="Star", icon='GEARS')) + +def register(): + bpy.types.register(AddStar) + bpy.types.INFO_MT_mesh_add.append(menu_func) + +def unregister(): + bpy.types.unregister(AddStar) + bpy.types.INFO_MT_mesh_add.remove(menu_func)