diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py index 1a1aec100fc3566c2f65680d1df6fe87c3ee5b34..69deefe1627bb08f7aa355fdb4218909b1a4760b 100644 --- a/io_import_scene_lwo.py +++ b/io_import_scene_lwo.py @@ -1019,7 +1019,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub for layer_data in object_layers: me= bpy.data.meshes.new(layer_data.name) me.vertices.add(len(layer_data.pnts)) - me.faces.add(len(layer_data.pols)) + me.tessfaces.add(len(layer_data.pols)) # for vi in range(len(layer_data.pnts)): # me.vertices[vi].co= layer_data.pnts[vi] @@ -1038,7 +1038,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub vlen= len(fpol) if vlen == 3 or vlen == 4: for i in range(vlen): - me.faces[fi].vertices_raw[i]= fpol[i] + me.tessfaces[fi].vertices_raw[i]= fpol[i] elif vlen == 2: edges.append(fi) elif vlen != 1: @@ -1058,8 +1058,8 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub me.materials.append(object_surfs[object_tags[surf_key]].bl_mat) for fi in layer_data.surf_tags[surf_key]: - me.faces[fi].material_index= mat_slot - me.faces[fi].use_smooth= object_surfs[object_tags[surf_key]].smooth + me.tessfaces[fi].material_index= mat_slot + me.tessfaces[fi].use_smooth= object_surfs[object_tags[surf_key]].smooth mat_slot+=1 @@ -1109,7 +1109,9 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub print("Adding %d UV Textures" % len(layer_data.uvmaps)) for uvmap_key in layer_data.uvmaps: map_pack= create_mappack(layer_data, uvmap_key, "UV") - uvm= me.uv_textures.new(uvmap_key) + uvm= me.uv_textures.new(name=uvmap_key) + uvloop = me.uv_loop_layers[-1] + uvm = uvloop.data if not uvm: break for fi in map_pack: @@ -1128,7 +1130,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub # Now add the NGons. if len(ngons) > 0: for ng_key in ngons: - face_offset= len(me.faces) + face_offset= len(me.tessfaces) ng= ngons[ng_key] v_locs= [] for vi in range(len(ng)): @@ -1136,7 +1138,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub tris= tessellate_polygon([v_locs]) me.faces.add(len(tris)) for tri in tris: - face= me.faces[face_offset] + face= me.tessfaces[face_offset] face.vertices_raw[0]= ng[tri[0]] face.vertices_raw[1]= ng[tri[1]] face.vertices_raw[2]= ng[tri[2]]